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/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* Copyright (C) 1999-2001 Sarien Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef AGI_SPRITE_H
#define AGI_SPRITE_H
#include "common/list.h"
namespace Agi {
struct sprite;
typedef Common::List<sprite*> SpriteList;
class SpritesMan {
private:
uint8 *sprite_pool;
uint8 *pool_top;
/*
* Sprite management functions
*/
SpriteList spr_upd;
SpriteList spr_nonupd;
void *pool_alloc(int size);
void pool_release(void *s);
void blit_pixel(uint8 *p, uint8 *end, uint8 col, int spr, int width, int *hidden);
int blit_hires_cel(int x, int y, int spr, view_cel *c);
int blit_cel(int x, int y, int spr, view_cel *c);
void objs_savearea(sprite *s);
void objs_restorearea(sprite *s);
FORCEINLINE int prio_to_y(int p);
sprite *new_sprite(vt_entry *v);
void spr_addlist(SpriteList& l, vt_entry *v);
void build_list(SpriteList& l, bool (*test) (vt_entry *));
void build_upd_blitlist();
void build_nonupd_blitlist();
void free_list(SpriteList& l);
void commit_sprites(SpriteList& l);
void erase_sprites(SpriteList& l);
void blit_sprites(SpriteList& l);
public:
SpritesMan();
~SpritesMan();
int init_sprites(void);
void deinit_sprites(void);
void erase_upd_sprites(void);
void erase_nonupd_sprites(void);
void erase_both(void);
void blit_upd_sprites(void);
void blit_nonupd_sprites(void);
void blit_both(void);
void commit_upd_sprites(void);
void commit_nonupd_sprites(void);
void commit_both(void);
void add_to_pic(int, int, int, int, int, int, int);
void show_obj(int);
void commit_block(int, int, int, int);
};
extern SpritesMan *_sprites;
} // End of namespace Agi
#endif /* AGI_SPRITE_H */
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