1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGI_TEXT_H
#define AGI_TEXT_H
namespace Agi {
struct TextPos_Struct {
int16 row;
int16 column;
};
#define TEXTPOSARRAY_MAX 5
struct TextAttrib_Struct {
byte foreground;
byte background;
byte combinedForeground;
byte combinedBackground;
};
#define TEXTATTRIBARRAY_MAX 5
struct MessageState_Struct {
uint8 type;
int16 wanted_Text_Width;
TextPos_Struct wanted_TextPos;
bool dialogue_Open;
uint8 newline_Char;
bool window_Active;
TextPos_Struct textPos;
TextPos_Struct textPos_Edge;
int16 textSize_Width;
int16 textSize_Height;
uint16 printed_Height;
int16 backgroundPos_x;
int16 backgroundPos_y;
int16 backgroundSize_Width;
int16 backgroundSize_Height;
};
// this defines here are for calculating character-size inside the visual-screen!
#define FONT_VISUAL_WIDTH 4
#define FONT_VISUAL_HEIGHT 8
#define FONT_DISPLAY_WIDTH 8
#define FONT_DISPLAY_HEIGHT 8
#define FONT_ROW_CHARACTERS 25
#define FONT_COLUMN_CHARACTERS 40
#define FONT_BYTES_PER_CHARACTER 8
#define HEIGHT_MAX 20
#define TEXT_STRING_MAX_SIZE 40
class TextMgr {
private:
Words *_words;
GfxMgr *_gfx;
AgiEngine *_vm;
SystemUI *_systemUI;
public:
TextMgr(AgiEngine *vm, Words *words, GfxMgr *gfx);
~TextMgr();
void init(SystemUI *systemUI);
TextPos_Struct _textPos;
int16 _textPosArrayCount;
TextPos_Struct _textPosArray[TEXTPOSARRAY_MAX];
TextAttrib_Struct _textAttrib;
int16 _textAttribArrayCount;
TextAttrib_Struct _textAttribArray[TEXTATTRIBARRAY_MAX];
uint16 _window_Row_Min;
uint16 _window_Row_Max;
int16 _reset_Column;
void configureScreen(uint16 row_Min);
uint16 getWindowRowMin();
void dialogueOpen();
void dialogueClose();
void charPos_Clip(int16 &row, int16 &column);
void charPos_Set(int16 row, int16 column);
void charPos_Get(TextPos_Struct *posPtr);
void charPos_Set(TextPos_Struct *posPtr);
void charPos_Push();
void charPos_Pop();
void charPos_SetInsideWindow(int16 windowRow, int16 windowColumn);
void charAttrib_Set(byte foreground, byte background);
byte charAttrib_GetForeground();
byte charAttrib_GetBackground();
void charAttrib_Push();
void charAttrib_Pop();
byte calculateTextBackground(byte background);
void display(int16 textNr, int16 textRow, int16 textColumn);
void displayText(const char *textPtr, bool disabledLook = false);
void displayCharacter(byte character, bool disabledLook = false);
void displayTextInsideWindow(const char *textPtr, int16 windowRow, int16 windowColumn);
MessageState_Struct _messageState;
void printAt(int16 textNr, int16 textPos_Row, int16 textPos_Column, int16 text_Width);
void print(int16 textNr);
bool messageBox(const char *textPtr);
void drawMessageBox(const char *textPtr, int16 wantedHeight = 0, int16 wantedWidth = 0, bool wantedForced = false);
void closeWindow();
void statusRow_Set(int16 row);
int16 statusRow_Get();
void statusEnable();
void statusDisable();
bool statusEnabled();
void statusDraw();
void statusClear();
bool _statusEnabled;
int16 _statusRow;
void clearLine(int16 row, byte color);
void clearLines(int16 row_Upper, int16 row_Lower, byte color);
void clearBlock(int16 row_Upper, int16 column_Upper, int16 row_Lower, int16 column_Lower, byte color);
void clearBlockInsideWindow(int16 windowRow, int16 windowColumn, int16 width, byte color);
bool _inputEditEnabled;
byte _inputCursorChar;
bool _promptEnabled;
int16 _promptRow;
int16 _promptCursorPos;
byte _prompt[42];
byte _promptPrevious[42];
bool inputGetEditStatus();
void inputEditOn();
void inputEditOff();
void inputSetCursorChar(int16 cursorChar);
byte inputGetCursorChar();
void promptReset();
void promptEnable();
void promptDisable();
bool promptIsEnabled();
void promptRow_Set(int16 row);
int16 promptRow_Get();
void promptCharPress(int16 newChar);
void promptCancelLine();
void promptEchoLine();
void promptRedraw();
void promptClear(); // for AGI1
void promptRememberForAutoComplete(bool entered = false); // for auto-completion
bool _inputStringEntered;
int16 _inputStringMaxLen;
int16 _inputStringCursorPos;
byte _inputString[42];
bool stringWasEntered();
void stringSet(const char *text);
void stringEdit(int16 stringMaxLen);
void stringCharPress(int16 newChar);
void stringRememberForAutoComplete(bool entered = false); // for auto-completion
char *stringPrintf(const char *originalText);
char *stringWordWrap(const char *originalText, int16 maxWidth, int16 *calculatedWidthPtr = nullptr, int16 *calculatedHeightPtr = nullptr);
};
} // End of namespace Agi
#endif /* AGI_TEXT_H */
|