1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "agi/agi.h"
#include "agi/graphics.h"
#include "agi/sprite.h"
namespace Agi {
void AgiEngine::updateView(ScreenObjEntry *screenObj) {
int16 celNr, lastCelNr;
if (screenObj->flags & fDontupdate) {
screenObj->flags &= ~fDontupdate;
return;
}
celNr = screenObj->currentCelNr;
lastCelNr = screenObj->celCount - 1;
switch (screenObj->cycle) {
case kCycleNormal:
celNr++;
if (celNr > lastCelNr)
celNr = 0;
break;
case kCycleEndOfLoop:
if (celNr < lastCelNr) {
debugC(5, kDebugLevelResources, "cel %d (last = %d)", celNr + 1, lastCelNr);
if (++celNr != lastCelNr)
break;
}
setFlag(screenObj->loop_flag, true);
screenObj->flags &= ~fCycling;
screenObj->direction = 0;
screenObj->cycle = kCycleNormal;
break;
case kCycleRevLoop:
if (celNr) {
celNr--;
if (celNr)
break;
}
setFlag(screenObj->loop_flag, true);
screenObj->flags &= ~fCycling;
screenObj->direction = 0;
screenObj->cycle = kCycleNormal;
break;
case kCycleReverse:
if (celNr == 0) {
celNr = lastCelNr;
} else {
celNr--;
}
break;
}
setCel(screenObj, celNr);
}
/*
* Public functions
*/
/**
* Decode an AGI view resource.
* This function decodes the raw data of the specified AGI view resource
* and fills the corresponding views array element.
* @param n number of view resource to decode
*/
int AgiEngine::decodeView(byte *resourceData, uint16 resourceSize, int16 viewNr) {
AgiView *viewData = &_game.views[viewNr];
uint16 headerId = 0;
byte headerStepSize = 0;
byte headerCycleTime = 0;
byte headerLoopCount = 0;
uint16 headerDescriptionOffset = 0;
bool isAGI256Data = false;
AgiViewLoop *loopData = nullptr;
uint16 loopOffset = 0;
byte loopHeaderCelCount = 0;
AgiViewCel *celData = nullptr;
uint16 celOffset = 0;
byte celHeaderWidth = 0;
byte celHeaderHeight = 0;
byte celHeaderTransparencyMirror = 0;
byte celHeaderClearKey = 0;
bool celHeaderMirrored = false;
byte celHeaderMirrorLoop = 0;
byte *celCompressedData = nullptr;
uint16 celCompressedSize = 0;
debugC(5, kDebugLevelResources, "decode_view(%d)", viewNr);
if (resourceSize < 5)
error("unexpected end of view data for view %d", viewNr);
headerId = READ_LE_UINT16(resourceData);
if (getVersion() < 0x2000) {
headerStepSize = resourceData[0];
headerCycleTime = resourceData[1];
}
headerLoopCount = resourceData[2];
headerDescriptionOffset = READ_LE_UINT16(resourceData + 3);
if (headerId == 0xF00F)
isAGI256Data = true; // AGI 256-2 view detected, 256 color view
viewData->headerStepSize = headerStepSize;
viewData->headerCycleTime = headerCycleTime;
viewData->loopCount = headerLoopCount;
viewData->description = nullptr;
viewData->loop = nullptr;
if (headerDescriptionOffset) {
// Figure out length of description
uint16 descriptionPos = headerDescriptionOffset;
uint16 descriptionLen = 0;
while (descriptionPos < resourceSize) {
if (resourceData[descriptionPos] == 0)
break;
descriptionPos++;
descriptionLen++;
}
// Allocate memory for description
viewData->description = new byte[descriptionLen + 1];
// Copy description over
memcpy(viewData->description, resourceData + headerDescriptionOffset, descriptionLen);
viewData->description[descriptionLen] = 0; // set terminator
}
if (!viewData->loopCount) // no loops, exit now
return errOK;
// Check, if at least the loop-offsets are available
if (resourceSize < 5 + (headerLoopCount * 2))
error("unexpected end of view data for view %d", viewNr);
// Allocate space for loop-information
loopData = new AgiViewLoop[headerLoopCount];
viewData->loop = loopData;
for (int16 loopNr = 0; loopNr < headerLoopCount; loopNr++) {
loopOffset = READ_LE_UINT16(resourceData + 5 + (loopNr * 2));
// Check, if at least the loop-header is available
if (resourceSize < (loopOffset + 1))
error("unexpected end of view data for view %d", viewNr);
// loop-header:
// celCount:BYTE
// relativeCelOffset[0]:WORD
// relativeCelOffset[1]:WORD
// etc.
loopHeaderCelCount = resourceData[loopOffset];
loopData->celCount = loopHeaderCelCount;
loopData->cel = nullptr;
// Check, if at least the cel-offsets for current loop are available
if (resourceSize < (loopOffset + 1 + (loopHeaderCelCount * 2)))
error("unexpected end of view data for view %d", viewNr);
if (loopHeaderCelCount) {
// Allocate space for cel-information of current loop
celData = new AgiViewCel[loopHeaderCelCount];
loopData->cel = celData;
for (int16 celNr = 0; celNr < loopHeaderCelCount; celNr++) {
celOffset = READ_LE_UINT16(resourceData + loopOffset + 1 + (celNr * 2));
celOffset += loopOffset; // cel offset is relative to loop offset, so adjust accordingly
// Check, if at least the cel-header is available
if (resourceSize < (celOffset + 3))
error("unexpected end of view data for view %d", viewNr);
// cel-header:
// width:BYTE
// height:BYTE
// Transparency + Mirroring:BYTE
// celData follows
celHeaderWidth = resourceData[celOffset + 0];
celHeaderHeight = resourceData[celOffset + 1];
celHeaderTransparencyMirror = resourceData[celOffset + 2];
if (!isAGI256Data) {
// regular AGI view data
// Transparency + Mirroring byte is as follows:
// Bit 0-3 - clear key
// Bit 4-6 - original loop, that is not supposed to be mirrored in any case
// Bit 7 - apply mirroring
celHeaderClearKey = celHeaderTransparencyMirror & 0x0F; // bit 0-3 is the clear key
celHeaderMirrored = false;
if (celHeaderTransparencyMirror & 0x80) {
// mirror bit is set
celHeaderMirrorLoop = (celHeaderTransparencyMirror >> 4) & 0x07;
if (celHeaderMirrorLoop != loopNr) {
// only set to mirror'd in case we are not the original loop
celHeaderMirrored = true;
}
}
} else {
// AGI256-2 view data
celHeaderClearKey = celHeaderTransparencyMirror; // full 8 bits for clear key
celHeaderMirrored = false;
}
celData->width = celHeaderWidth;
celData->height = celHeaderHeight;
celData->clearKey = celHeaderClearKey;
celData->mirrored = celHeaderMirrored;
// Now decompress cel-data
if ((celHeaderWidth == 0) && (celHeaderHeight == 0))
error("view cel is 0x0");
celCompressedData = resourceData + celOffset + 3;
celCompressedSize = resourceSize - (celOffset + 3);
if (celCompressedSize == 0)
error("compressed size of loop within view %d is 0 bytes", viewNr);
if (!isAGI256Data) {
unpackViewCelData(celData, celCompressedData, celCompressedSize);
} else {
unpackViewCelDataAGI256(celData, celCompressedData, celCompressedSize);
}
celData++;
}
}
loopData++;
}
return errOK;
}
void AgiEngine::unpackViewCelData(AgiViewCel *celData, byte *compressedData, uint16 compressedSize) {
byte *rawBitmap = new byte[celData->width * celData->height];
int16 remainingHeight = celData->height;
int16 remainingWidth = celData->width;
bool isMirrored = celData->mirrored;
byte curByte;
byte curColor;
byte curChunkLen;
int16 adjustPreChangeSingle = 0;
int16 adjustAfterChangeSingle = +1;
celData->rawBitmap = rawBitmap;
if (isMirrored) {
adjustPreChangeSingle = -1;
adjustAfterChangeSingle = 0;
rawBitmap += celData->width;
}
while (remainingHeight) {
if (!compressedSize)
error("unexpected end of data, while unpacking AGI256 data");
curByte = *compressedData++;
compressedSize--;
if (curByte == 0) {
curColor = celData->clearKey;
curChunkLen = remainingWidth;
} else {
curColor = curByte >> 4;
curChunkLen = curByte & 0x0F;
if (curChunkLen > remainingWidth)
error("invalid chunk in view data");
}
switch (curChunkLen) {
case 0:
break;
case 1:
rawBitmap += adjustPreChangeSingle;
*rawBitmap = curColor;
rawBitmap += adjustAfterChangeSingle;
break;
default:
if (isMirrored)
rawBitmap -= curChunkLen;
memset(rawBitmap, curColor, curChunkLen);
if (!isMirrored)
rawBitmap += curChunkLen;
break;
}
remainingWidth -= curChunkLen;
if (curByte == 0) {
remainingWidth = celData->width;
remainingHeight--;
if (isMirrored)
rawBitmap += celData->width * 2;
}
}
// for CGA rendering, apply dithering
switch (_renderMode) {
case Common::kRenderCGA: {
uint16 totalPixels = celData->width * celData->height;
// dither clear key
celData->clearKey = _gfx->getCGAMixtureColor(celData->clearKey);
rawBitmap = celData->rawBitmap;
for (uint16 pixelNr = 0; pixelNr < totalPixels; pixelNr++) {
curColor = *rawBitmap;
*rawBitmap = _gfx->getCGAMixtureColor(curColor);
rawBitmap++;
}
break;
}
default:
break;
}
}
void AgiEngine::unpackViewCelDataAGI256(AgiViewCel *celData, byte *compressedData, uint16 compressedSize) {
byte *rawBitmap = new byte[celData->width * celData->height];
int16 remainingHeight = celData->height;
int16 remainingWidth = celData->width;
byte curByte;
celData->rawBitmap = rawBitmap;
while (remainingHeight) {
if (!compressedSize)
error("unexpected end of data, while unpacking AGI256 view");
curByte = *compressedData++;
compressedSize--;
if (curByte == 0) {
// Go to next vertical position
if (remainingWidth) {
// fill remaining bytes with clear key
memset(rawBitmap, celData->clearKey, remainingWidth);
rawBitmap += remainingWidth;
remainingWidth = 0;
}
} else {
if (!remainingWidth) {
error("broken view data, while unpacking AGI256 view");
break;
}
*rawBitmap = curByte;
rawBitmap++;
remainingWidth--;
}
if (curByte == 0) {
remainingWidth = celData->width;
remainingHeight--;
}
}
}
/**
* Unloads all data in a view resource
* @param n number of view resource
*/
void AgiEngine::unloadView(int16 viewNr) {
AgiView *viewData = &_game.views[viewNr];
debugC(5, kDebugLevelResources, "discard view %d", viewNr);
if (!(_game.dirView[viewNr].flags & RES_LOADED))
return;
// Rebuild sprite list, see Sarien bug #779302
_sprites->eraseSprites();
// free data
for (int16 loopNr = 0; loopNr < viewData->loopCount; loopNr++) {
AgiViewLoop *loopData = &viewData->loop[loopNr];
for (int16 celNr = 0; celNr < loopData->celCount; celNr++) {
AgiViewCel *celData = &loopData->cel[celNr];
delete[] celData->rawBitmap;
}
delete[] loopData->cel;
}
delete[] viewData->loop;
if (viewData->description)
delete[] viewData->description;
viewData->headerCycleTime = 0;
viewData->headerStepSize = 0;
viewData->description = nullptr;
viewData->loop = nullptr;
viewData->loopCount = 0;
// Mark this view as not loaded anymore
_game.dirView[viewNr].flags &= ~RES_LOADED;
_sprites->buildAllSpriteLists();
_sprites->drawAllSpriteLists();
}
/**
* Set a view table entry to use the specified view resource.
* @param screenObj pointer to screen object
* @param viewNr number of AGI view resource
*/
void AgiEngine::setView(ScreenObjEntry *screenObj, int16 viewNr) {
if (!(_game.dirView[viewNr].flags & RES_LOADED)) {
// View resource currently not loaded, this is probably a game bug
// Load the resource now to fix the issue, and give out a warning
// This happens in at least Larry 1 for Apple IIgs right after getting beaten up by taxi driver
// Original interpreter bombs out in this situation saying "view not loaded, Press ESC to quit"
warning("setView() called on screen object %d to use view %d, but view not loaded", screenObj->objectNr, viewNr);
warning("probably game script bug, trying to load view into memory");
if (agiLoadResource(RESOURCETYPE_VIEW, viewNr) != errOK) {
// loading failed, we better error() out now
error("setView() called to set view %d for screen object %d, which is not loaded atm and loading failed", viewNr, screenObj->objectNr);
return;
};
}
screenObj->viewResource = &_game.views[viewNr];
screenObj->currentViewNr = viewNr;
screenObj->loopCount = screenObj->viewResource->loopCount;
screenObj->viewReplaced = true;
if (getVersion() < 0x2000) {
screenObj->stepSize = screenObj->viewResource->headerStepSize;
screenObj->cycleTime = screenObj->viewResource->headerCycleTime;
screenObj->cycleTimeCount = 0;
}
if (screenObj->currentLoopNr >= screenObj->loopCount) {
setLoop(screenObj, 0);
} else {
setLoop(screenObj, screenObj->currentLoopNr);
}
}
/**
* Set a view table entry to use the specified loop of the current view.
* @param screenObj pointer to screen object
* @param loopNr number of loop
*/
void AgiEngine::setLoop(ScreenObjEntry *screenObj, int16 loopNr) {
if (!(_game.dirView[screenObj->currentViewNr].flags & RES_LOADED)) {
error("setLoop() called on screen object %d, which has no loaded view resource assigned to it", screenObj->objectNr);
return;
}
assert(screenObj->viewResource);
if (screenObj->loopCount == 0) {
warning("setLoop() called on screen object %d, which has no loops (view %d)", screenObj->objectNr, screenObj->currentViewNr);
return;
}
if (loopNr >= screenObj->loopCount) {
// requested loop not existant
// instead of error()ing out, we instead clip it
// At least required for possibly Manhunter 1 according to previous comment when leaving the arcade machine
// TODO: check MH1
int16 requestedLoopNr = loopNr;
loopNr = screenObj->loopCount - 1;
warning("Non-existant loop requested for screen object %d", screenObj->objectNr);
warning("view %d, requested loop %d -> clipped to loop %d", screenObj->currentViewNr, requestedLoopNr, loopNr);
}
AgiViewLoop *curViewLoop = &_game.views[screenObj->currentViewNr].loop[loopNr];
screenObj->currentLoopNr = loopNr;
screenObj->loopData = curViewLoop;
screenObj->celCount = curViewLoop->celCount;
if (screenObj->currentCelNr >= screenObj->celCount) {
setCel(screenObj, 0);
} else {
setCel(screenObj, screenObj->currentCelNr);
}
}
/**
* Set a view table entry to use the specified cel of the current loop.
* @param screenObj pointer to screen object
* @param celNr number of cel
*/
void AgiEngine::setCel(ScreenObjEntry *screenObj, int16 celNr) {
if (!(_game.dirView[screenObj->currentViewNr].flags & RES_LOADED)) {
error("setCel() called on screen object %d, which has no loaded view resource assigned to it", screenObj->objectNr);
return;
}
assert(screenObj->viewResource);
if (screenObj->loopCount == 0) {
warning("setLoop() called on screen object %d, which has no loops (view %d)", screenObj->objectNr, screenObj->currentViewNr);
return;
}
AgiViewLoop *curViewLoop = &_game.views[screenObj->currentViewNr].loop[screenObj->currentLoopNr];
// Added by Amit Vainsencher <amitv@subdimension.com> to prevent
// crash in KQ1 -- not in the Sierra interpreter
if (curViewLoop->celCount == 0) {
warning("setCel() called on screen object %d, which has no cels (view %d)", screenObj->objectNr, screenObj->currentViewNr);
return;
}
if (celNr >= screenObj->celCount) {
// requested cel not existant
// instead of error()ing out, we instead clip it
// At least required for King's Quest 3 on Apple IIgs - walking the planks death cutscene
// see bug #5832, which is a game bug!
int16 requestedCelNr = celNr;
celNr = screenObj->celCount - 1;
warning("Non-existant cel requested for screen object %d", screenObj->objectNr);
warning("view %d, loop %d, requested cel %d -> clipped to cel %d", screenObj->currentViewNr, screenObj->currentLoopNr, requestedCelNr, celNr);
}
screenObj->currentCelNr = celNr;
AgiViewCel *curViewCel;
curViewCel = &curViewLoop->cel[celNr];
screenObj->celData = curViewCel;
screenObj->xSize = curViewCel->width;
screenObj->ySize = curViewCel->height;
// If position isn't appropriate, update it accordingly
clipViewCoordinates(screenObj);
}
/**
* Restrict view table entry's position so it stays wholly inside the screen.
* Also take horizon into account when clipping if not set to ignore it.
* @param v pointer to view table entry
*/
void AgiEngine::clipViewCoordinates(ScreenObjEntry *screenObj) {
if (screenObj->xPos + screenObj->xSize > SCRIPT_WIDTH) {
screenObj->flags |= fUpdatePos;
screenObj->xPos = SCRIPT_WIDTH - screenObj->xSize;
}
if (screenObj->yPos - screenObj->ySize + 1 < 0) {
screenObj->flags |= fUpdatePos;
screenObj->yPos = screenObj->ySize - 1;
}
if (screenObj->yPos <= _game.horizon && (~screenObj->flags & fIgnoreHorizon)) {
screenObj->flags |= fUpdatePos;
screenObj->yPos = _game.horizon + 1;
}
if (getVersion() < 0x2000) {
screenObj->flags |= fDontupdate;
}
}
/**
* Set the view table entry as updating.
* @param v pointer to view table entry
*/
void AgiEngine::startUpdate(ScreenObjEntry *v) {
if (~v->flags & fUpdate) {
_sprites->eraseSprites();
v->flags |= fUpdate;
_sprites->buildAllSpriteLists();
_sprites->drawAllSpriteLists();
}
}
/**
* Set the view table entry as non-updating.
* @param v pointer to view table entry
*/
void AgiEngine::stopUpdate(ScreenObjEntry *viewPtr) {
if (viewPtr->flags & fUpdate) {
_sprites->eraseSprites();
viewPtr->flags &= ~fUpdate;
_sprites->buildAllSpriteLists();
_sprites->drawAllSpriteLists();
}
}
// loops to use according to direction and number of loops in
// the view resource
static int loopTable2[] = {
0x04, 0x04, 0x00, 0x00, 0x00, 0x04, 0x01, 0x01, 0x01
};
static int loopTable4[] = {
0x04, 0x03, 0x00, 0x00, 0x00, 0x02, 0x01, 0x01, 0x01
};
/**
* Update view table entries.
* This function is called at the end of each interpreter cycle
* to update the view table entries and blit the sprites.
*/
void AgiEngine::updateScreenObjTable() {
ScreenObjEntry *screenObj;
int16 changeCount, loopNr;
changeCount = 0;
for (screenObj = _game.screenObjTable; screenObj < &_game.screenObjTable[SCREENOBJECTS_MAX]; screenObj++) {
if ((screenObj->flags & (fAnimated | fUpdate | fDrawn)) != (fAnimated | fUpdate | fDrawn)) {
continue;
}
changeCount++;
loopNr = 4;
if (!(screenObj->flags & fFixLoop)) {
switch (screenObj->loopCount) {
case 2:
case 3:
loopNr = loopTable2[screenObj->direction];
break;
case 4:
loopNr = loopTable4[screenObj->direction];
break;
default:
// for KQ4
if (getVersion() == 0x3086 || getGameID() == GID_KQ4)
loopNr = loopTable4[screenObj->direction];
break;
}
}
// AGI 2.272 (ddp, xmas) doesn't test step_time_count!
if (loopNr != 4 && loopNr != screenObj->currentLoopNr) {
if (getVersion() <= 0x2272 || screenObj->stepTimeCount == 1) {
setLoop(screenObj, loopNr);
}
}
if (screenObj->flags & fCycling) {
if (screenObj->cycleTimeCount) {
screenObj->cycleTimeCount--;
if (screenObj->cycleTimeCount == 0) {
updateView(screenObj);
screenObj->cycleTimeCount = screenObj->cycleTime;
}
}
}
}
if (changeCount) {
_sprites->eraseRegularSprites();
updatePosition();
_sprites->buildRegularSpriteList();
_sprites->drawRegularSpriteList();
_sprites->showRegularSpriteList();
_game.screenObjTable[SCREENOBJECTS_EGO_ENTRY].flags &= ~(fOnWater | fOnLand);
}
}
bool AgiEngine::isEgoView(const ScreenObjEntry *screenObj) {
return screenObj == _game.screenObjTable;
}
} // End of namespace Agi
|