blob: e71db6c97d29d1c8b81e98d31c20231540917c8e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef AGI_VIEW_H
#define AGI_VIEW_H
#include "common/scummsys.h"
namespace Agi {
struct ViewCel {
uint8 height;
uint8 width;
uint8 transparency;
uint8 mirrorLoop;
uint8 mirror;
uint8 *data;
};
struct ViewLoop {
int numCels;
struct ViewCel *cel;
};
/**
* AGI view resource structure.
*/
struct AgiView {
int numLoops;
struct ViewLoop *loop;
bool agi256_2;
char *descr;
uint8 *rdata;
};
/**
* AGI view table entry
*/
struct VtEntry {
uint8 stepTime;
uint8 stepTimeCount;
uint8 entry;
int16 xPos;
int16 yPos;
uint8 currentView;
struct AgiView *viewData;
uint8 currentLoop;
uint8 numLoops;
struct ViewLoop *loopData;
uint8 currentCel;
uint8 numCels;
struct ViewCel *celData;
struct ViewCel *celData2;
int16 xPos2;
int16 yPos2;
void *s;
int16 xSize;
int16 ySize;
uint8 stepSize;
uint8 cycleTime;
uint8 cycleTimeCount;
uint8 direction;
#define MOTION_NORMAL 0
#define MOTION_WANDER 1
#define MOTION_FOLLOW_EGO 2
#define MOTION_MOVE_OBJ 3
uint8 motion;
#define CYCLE_NORMAL 0
#define CYCLE_END_OF_LOOP 1
#define CYCLE_REV_LOOP 2
#define CYCLE_REVERSE 3
uint8 cycle;
uint8 priority;
#define DRAWN 0x0001
#define IGNORE_BLOCKS 0x0002
#define FIXED_PRIORITY 0x0004
#define IGNORE_HORIZON 0x0008
#define UPDATE 0x0010
#define CYCLING 0x0020
#define ANIMATED 0x0040
#define MOTION 0x0080
#define ON_WATER 0x0100
#define IGNORE_OBJECTS 0x0200
#define UPDATE_POS 0x0400
#define ON_LAND 0x0800
#define DONTUPDATE 0x1000
#define FIX_LOOP 0x2000
#define DIDNT_MOVE 0x4000
#define ADJ_EGO_XY 0x8000
uint16 flags;
uint8 parm1;
uint8 parm2;
uint8 parm3;
uint8 parm4;
}; // struct vt_entry
} // End of namespace Agi
#endif /* AGI_VIEW_H */
|