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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGI_VIEW_H
#define AGI_VIEW_H
namespace Agi {
struct ViewCel {
uint8 height;
uint8 width;
uint8 transparency;
uint8 mirrorLoop;
uint8 mirror;
uint8 *data;
};
struct ViewLoop {
int numCels;
struct ViewCel *cel;
};
/**
* AGI view resource structure.
*/
struct AgiView {
int numLoops;
struct ViewLoop *loop;
bool agi256_2;
char *descr;
uint8 *rdata;
};
enum MotionType {
kMotionNormal = 0,
kMotionWander = 1,
kMotionFollowEgo = 2,
kMotionMoveObj = 3
};
enum CycleType {
kCycleNormal = 0,
kCycleEndOfLoop = 1,
kCycleRevLoop = 2,
kCycleReverse = 3
};
enum ViewFlags {
fDrawn = (1 << 0),
fIgnoreBlocks = (1 << 1),
fFixedPriority = (1 << 2),
fIgnoreHorizon = (1 << 3),
fUpdate = (1 << 4),
fCycling = (1 << 5),
fAnimated = (1 << 6),
fMotion = (1 << 7),
fOnWater = (1 << 8),
fIgnoreObjects = (1 << 9),
fUpdatePos = (1 << 10),
fOnLand = (1 << 11),
fDontupdate = (1 << 12),
fFixLoop = (1 << 13),
fDidntMove = (1 << 14),
fAdjEgoXY = (1 << 15)
};
/**
* AGI view table entry
*/
struct VtEntry {
uint8 stepTime;
uint8 stepTimeCount;
uint8 entry;
int16 xPos;
int16 yPos;
uint8 currentView;
bool viewReplaced;
struct AgiView *viewData;
uint8 currentLoop;
uint8 numLoops;
struct ViewLoop *loopData;
uint8 currentCel;
uint8 numCels;
struct ViewCel *celData;
struct ViewCel *celData2;
int16 xPos2;
int16 yPos2;
void *s;
int16 xSize;
int16 ySize;
uint8 stepSize;
uint8 cycleTime;
uint8 cycleTimeCount;
uint8 direction;
MotionType motion;
CycleType cycle;
uint8 priority;
uint16 flags;
uint8 parm1;
uint8 parm2;
uint8 parm3;
uint8 parm4;
}; // struct vt_entry
} // End of namespace Agi
#endif /* AGI_VIEW_H */
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