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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef AGOS_AGOS_H
#define AGOS_AGOS_H
#include "engines/engine.h"
#include "common/array.h"
#include "common/keyboard.h"
#include "common/rect.h"
#include "common/util.h"
#include "agos/animation.h"
#include "agos/midi.h"
#include "agos/sound.h"
#include "agos/vga.h"
namespace AGOS {
/* Enable and set to zone number number to dump */
//#define DUMP_FILE_NR 8
//#define DUMP_BITMAPS_FILE_NR 8
uint fileReadItemID(Common::SeekableReadStream *in);
#define CHECK_BOUNDS(x, y) assert((uint)(x) < ARRAYSIZE(y))
struct Child;
struct SubObject;
struct Item;
struct WindowBlock;
struct Subroutine;
struct SubroutineLine;
struct TimeEvent;
struct TextLocation {
int16 x, y, width;
TextLocation() { memset(this, 0, sizeof(*this)); }
};
struct HitArea {
uint16 x, y;
uint16 width, height;
uint16 flags;
uint16 id;
uint16 data;
WindowBlock *window;
Item *item_ptr;
uint16 verb;
uint16 priority;
HitArea() { memset(this, 0, sizeof(*this)); }
};
struct VgaPointersEntry {
byte *vgaFile1;
byte *vgaFile1End;
byte *vgaFile2;
byte *vgaFile2End;
byte *sfxFile;
byte *sfxFileEnd;
VgaPointersEntry() { memset(this, 0, sizeof(*this)); }
};
struct VgaSprite {
uint16 id;
int16 image;
uint16 palette;
int16 x, y;
uint16 flags;
uint16 priority;
uint16 windowNum;
uint16 zoneNum;
VgaSprite() { memset(this, 0, sizeof(*this)); }
};
struct VgaSleepStruct {
uint16 ident;
const byte *code_ptr;
uint16 sprite_id;
uint16 cur_vga_file;
VgaSleepStruct() { memset(this, 0, sizeof(*this)); }
};
struct VgaTimerEntry {
int16 delay;
const byte *script_pointer;
uint16 sprite_id;
uint16 cur_vga_file;
uint8 type;
VgaTimerEntry() { memset(this, 0, sizeof(*this)); }
};
struct AnimTable {
const byte *srcPtr;
int16 x;
int16 y;
uint16 width;
uint16 height;
uint16 windowNum;
uint16 id;
uint16 zoneNum;
AnimTable() { memset(this, 0, sizeof(*this)); }
};
enum SIMONGameType {
GType_ELVIRA1 = 0,
GType_ELVIRA2 = 1,
GType_WW = 2,
GType_SIMON1 = 3,
GType_SIMON2 = 4,
GType_FF = 6,
GType_PP = 7
};
enum EventType {
ANIMATE_INT = 1 << 1,
ANIMATE_EVENT = 1 << 2,
SCROLL_EVENT = 1 << 3,
PLAYER_DAMAGE_EVENT = 1 << 4,
MONSTER_DAMAGE_EVENT = 1 << 5
};
struct AGOSGameDescription;
struct GameSpecificSettings;
class Debugger;
// This is to help devices with small memory (PDA, smartphones, ...)
// to save a bit of memory used by opcode names in the AGOS engine.
#ifndef REDUCE_MEMORY_USAGE
# define _OPCODE(ver, x) { &ver::x, #x }
#else
# define _OPCODE(ver, x) { &ver::x, "" }
#endif
class AGOSEngine : public Engine {
friend class Debugger;
friend class MoviePlayer;
GUI::Debugger *getDebugger();
public:
virtual void setupOpcodes();
int _numOpcodes, _opcode;
typedef void (AGOSEngine::*VgaOpcodeProc) ();
void setupVgaOpcodes();
VgaOpcodeProc _vga_opcode_table[100];
uint8 _numVideoOpcodes;
virtual void setupVideoOpcodes(VgaOpcodeProc *op);
const AGOSGameDescription *_gameDescription;
virtual void setupGame();
int getGameId() const;
int getGameType() const;
uint32 getFeatures() const;
const char *getExtra() const;
Common::Language getLanguage() const;
Common::Platform getPlatform() const;
const char *getFileName(int type) const;
protected:
void playSting(uint16 a);
const byte *_vcPtr; /* video code ptr */
uint16 _vc_get_out_of_code;
uint32 *_gameOffsetsPtr;
uint8 _numMusic, _numSFX;
uint16 _numSpeech;
uint8 _numBitArray1, _numBitArray2, _numBitArray3, _numItemStore;
uint16 _numVars;
uint8 _vgaBaseDelay, _vgaPeriod;
uint16 _musicIndexBase;
uint16 _soundIndexBase;
uint16 _tableIndexBase;
uint16 _textIndexBase;
uint32 _itemMemSize;
uint32 _tableMemSize;
uint32 _vgaMemSize;
const GameSpecificSettings *gss;
Common::KeyState _keyPressed;
Common::File *_gameFile;
byte *_strippedTxtMem;
byte *_textMem;
uint _textSize;
uint _stringTabNum, _stringTabPos, _stringtab_numalloc;
byte **_stringTabPtr;
Item **_itemArrayPtr;
uint _itemArraySize;
uint _itemArrayInited;
Common::Array<byte *> _itemHeap;
byte *_iconFilePtr;
const byte *_codePtr;
byte **_localStringtable;
uint _stringIdLocalMin, _stringIdLocalMax;
RoomState *_roomStates;
uint16 _numRoomStates;
byte *_menuBase;
byte *_roomsList;
byte *_roomsListPtr;
byte *_xtblList;
byte *_xtablesHeapPtrOrg;
uint _xtablesHeapCurPosOrg;
Subroutine *_xsubroutineListOrg;
byte *_tblList;
byte *_tablesHeapPtr, *_tablesHeapPtrOrg, *_tablesheapPtrNew;
uint _tablesHeapSize, _tablesHeapCurPos, _tablesHeapCurPosOrg;
uint _tablesHeapCurPosNew;
Subroutine *_subroutineListOrg;
Subroutine *_subroutineList;
uint _subroutine;
uint16 _dxSurfacePitch;
uint8 _recursionDepth;
uint32 _lastVgaTick;
uint16 _marks;
bool _scriptVar2;
bool _runScriptReturn1;
bool _runScriptCondition[40];
int _runScriptReturn[40];
bool _skipVgaWait;
bool _noParentNotify;
bool _beardLoaded;
bool _litBoxFlag;
bool _mortalFlag;
bool _displayScreen;
bool _syncFlag2;
bool _inCallBack;
bool _cepeFlag;
bool _fastMode;
bool _backFlag;
uint16 _debugMode;
uint16 _language;
bool _copyProtection;
bool _pause;
bool _startMainScript;
bool _continousMainScript;
bool _startVgaScript;
bool _continousVgaScript;
bool _dumpImages;
bool _speech;
bool _subtitles;
bool _vgaVar9;
int16 _chanceModifier;
bool _restoreWindow6;
int16 _scrollX, _scrollXMax;
int16 _scrollY, _scrollYMax;
int16 _scrollCount, _scrollFlag;
uint16 _scrollWidth, _scrollHeight;
const byte *_scrollImage;
byte _boxStarHeight;
char _boxBuffer[310];
char *_boxBufferPtr;
int _boxLineCount;
int _lineCounts[6];
char *_linePtrs[6];
int _boxCR;
SubroutineLine *_classLine;
uint _classMask, _classMode1, _classMode2;
Item *_findNextPtr;
Subroutine *_currentTable;
SubroutineLine *_currentLine;
int _agosMenu;
byte _textMenu[10];
uint16 _currentRoom, _superRoomNumber;
uint8 _wallOn;
uint16 _hyperLink, _newLines;
uint16 _oracleMaxScrollY, _noOracleScroll;
uint16 _interactY;
int16 _scriptVerb, _scriptNoun1, _scriptNoun2;
int16 _scriptAdj1, _scriptAdj2;
uint16 _curWindow;
WindowBlock *_textWindow;
Item *_subjectItem, *_objectItem;
Item *_currentPlayer;
Item *_hitAreaObjectItem;
HitArea *_lastHitArea;
HitArea *_lastNameOn;
HitArea *_lastHitArea3;
Item *_hitAreaSubjectItem;
HitArea *_currentBox, *_currentVerbBox, *_lastVerbOn;
uint16 _currentBoxNum;
uint _needHitAreaRecalc;
uint _verbHitArea;
uint16 _defaultVerb;
uint _iOverflow;
uint _nameLocked;
uint _dragAccept;
uint _dragFlag;
uint _dragMode;
uint _dragCount;
uint _dragEnd;
HitArea *_lastClickRem;
uint16 _windowNum;
int16 _printCharCurPos, _printCharMaxPos, _printCharPixelCount;
uint16 _numLettersToPrint;
uint _numTextBoxes;
uint32 getTime() const;
uint32 _lastMinute; // Used in processSpecialKeys()
uint32 _lastTime;
uint32 _clockStopped, _gameStoppedClock, _gameTime;
uint32 _timeStore;
TimeEvent *_firstTimeStruct, *_pendingDeleteTimeEvent;
Common::Point _mouse;
Common::Point _mouseOld;
byte *_mouseData;
byte _animatePointer;
byte _maxCursorWidth, _maxCursorHeight;
byte _mouseAnim, _mouseAnimMax, _mouseCursor;
byte _currentMouseAnim, _currentMouseCursor;
byte _oldMouseAnimMax, _oldMouseCursor;
uint _mouseHideCount;
bool _mouseToggle;
byte _leftButtonDown;
byte _leftButton, _leftButtonCount, _leftButtonOld;
byte _rightButtonDown;
bool _clickOnly, _leftClick, _oneClick;
bool _noRightClick;
Item *_dummyItem1;
Item *_dummyItem2;
Item *_dummyItem3;
volatile uint16 _lockWord;
uint16 _scrollUpHitArea;
uint16 _scrollDownHitArea;
bool _fastFadeOutFlag;
byte _paletteFlag;
int _bottomPalette;
uint _fastFadeCount;
volatile uint16 _fastFadeInFlag;
int _screenWidth, _screenHeight;
uint16 _noOverWrite;
bool _rejectBlock;
bool _exitCutscene, _picture8600;
uint _soundFileId;
int16 _lastMusicPlayed;
int16 _nextMusicToPlay;
bool _showPreposition;
bool _showMessageFlag;
bool _newDirtyClip;
uint _copyScnFlag, _vgaSpriteChanged;
byte *_block, *_blockEnd;
byte *_vgaMemPtr, *_vgaMemEnd, *_vgaMemBase;
byte *_vgaFrozenBase, *_vgaRealBase;
byte *_zoneBuffers;
byte *_curVgaFile1;
byte *_curVgaFile2;
byte *_curSfxFile;
uint16 _syncCount;
int16 _iconToggleCount, _voiceCount;
uint32 _lastTickCount, _thisTickCount;
uint32 _startSecondCount, _tSecondCount;
uint16 _frameCount;
uint16 _zoneNumber;
uint16 _vgaWaitFor, _lastVgaWaitFor;
uint16 _vgaCurSpriteId, _vgaCurZoneNum;
uint16 _vgaCurSpritePriority;
int16 _baseY;
float _scale;
Common::Rect _feebleRect;
int16 _scaleX, _scaleY, _scaleWidth, _scaleHeight;
VgaTimerEntry *_nextVgaTimerToProcess;
uint8 _opcode177Var1, _opcode177Var2;
uint8 _opcode178Var1, _opcode178Var2;
Item *_objectArray[50];
Item *_itemStore[50];
uint16 _shortText[40];
uint16 _shortTextX[40];
uint16 _shortTextY[40];
uint16 _longText[40];
uint16 _longSound[40];
uint16 _bitArray[128];
uint16 _bitArrayTwo[16];
uint16 _bitArrayThree[16];
int16 *_variableArray;
int16 *_variableArray2;
int16 *_variableArrayPtr;
WindowBlock *_dummyWindow;
WindowBlock *_windowArray[80];
byte _fcsData1[8];
bool _fcsData2[8];
TextLocation _textLocation1, _textLocation2, _textLocation3, _textLocation4;
int _freeStringSlot;
byte _stringReturnBuffer[2][180];
HitArea _hitAreas[250];
AnimTable _screenAnim1[90];
VgaPointersEntry _vgaBufferPointers[450];
VgaSprite _vgaSprites[200];
VgaSleepStruct _waitEndTable[60];
VgaSleepStruct _waitSyncTable[60];
const uint16 *_pathFindArray[100];
uint8 _pathValues[400];
uint16 _PVCount;
uint16 _GPVCount;
uint8 _pathValues1[400];
uint16 _PVCount1;
uint16 _GPVCount1;
uint8 _currentPalette[1024];
uint8 _displayPalette[1024];
byte *_planarBuf;
byte _videoBuf1[32000];
uint16 _videoWindows[128];
uint8 _window3Flag;
uint8 _window4Flag;
uint8 _window6Flag;
byte *_window4BackScn;
byte *_window6BackScn;
uint16 _moveXMin, _moveYMin;
uint16 _moveXMax, _moveYMax;
VgaTimerEntry _vgaTimerList[205];
WindowBlock *_windowList;
byte _lettersToPrintBuf[80];
MidiPlayer _midi;
bool _midiEnabled;
bool _nativeMT32;
int _vgaTickCounter;
MoviePlayer *_moviePlay;
Audio::SoundHandle _modHandle;
Sound *_sound;
bool _effectsPaused;
bool _ambientPaused;
bool _musicPaused;
Debugger *_debugger;
uint _saveGameNameLen;
uint _saveLoadRowCurPos;
uint _numSaveGameRows;
bool _saveDialogFlag;
bool _saveOrLoad;
bool _saveLoadEdit;
byte _saveLoadType, _saveLoadSlot;
char _saveLoadName[108];
bool _oopsValid;
byte *_backGroundBuf;
byte *_backBuf;
byte *_scaleBuf;
Common::RandomSource _rnd;
const byte *_vc10BasePtrOld;
byte _hebrewCharWidths[32];
public:
AGOSEngine(OSystem *syst);
virtual ~AGOSEngine();
protected:
uint16 to16Wrapper(uint value);
uint16 readUint16Wrapper(const void *src);
uint32 readUint32Wrapper(const void *src);
int allocGamePcVars(Common::SeekableReadStream *in);
void createPlayer();
void allocateStringTable(int num);
void setupStringTable(byte *mem, int num);
void setupLocalStringTable(byte *mem, int num);
void readGamePcText(Common::SeekableReadStream *in);
virtual void readItemChildren(Common::SeekableReadStream *in, Item *item, uint tmp);
void readItemFromGamePc(Common::SeekableReadStream *in, Item *item);
void loadGamePcFile();
void readGamePcFile(Common::SeekableReadStream *in);
void decompressData(const char *srcName, byte *dst, uint32 offset, uint32 srcSize, uint32 dstSize);
void loadOffsets(const char *filename, int number, uint32 &file, uint32 &offset, uint32 &compressedSize, uint32 &size);
void loadSound(uint sound);
void loadSound(uint sound, int pan, int vol, uint type);
void loadVoice(uint speechId);
void loadSoundFile(const char *filename);
int getUserFlag(Item *item, int a);
int getUserFlag1(Item *item, int a);
int getUserItem(Item *item, int n);
void setUserFlag(Item *item, int a, int b);
void setUserItem(Item *item, int n, int m);
void paletteFadeOut(byte *palPtr, uint num, uint size);
byte *allocateItem(uint size);
byte *allocateTable(uint size);
void alignTableMem();
Child *findChildOfType(Item *i, uint child);
Child *allocateChildBlock(Item *i, uint type, uint size);
void allocItemHeap();
void allocTablesHeap();
Subroutine *createSubroutine(uint16 a);
void readSubroutine(Common::SeekableReadStream *in, Subroutine *sub);
SubroutineLine *createSubroutineLine(Subroutine *sub, int a);
void readSubroutineLine(Common::SeekableReadStream *in, SubroutineLine *new_table, Subroutine *sub);
byte *readSingleOpcode(Common::SeekableReadStream *in, byte *ptr);
void readSubroutineBlock(Common::SeekableReadStream *in);
Subroutine *getSubroutineByID(uint subroutine_id);
/* used in debugger */
void dumpAllSubroutines();
void dumpSubroutines();
void dumpSubroutine(Subroutine *sub);
void dumpSubroutineLine(SubroutineLine *sl, Subroutine *sub);
const byte *dumpOpcode(const byte *p);
int startSubroutine(Subroutine *sub);
int startSubroutineEx(Subroutine *sub);
bool checkIfToRunSubroutineLine(SubroutineLine *sl, Subroutine *sub);
int runScript();
virtual void executeOpcode(int opcode) = 0;
byte getByte();
int getNextWord();
uint getNextVarContents();
uint getVarWrapper();
uint getVarOrWord();
uint getVarOrByte();
uint readVariable(uint16 variable);
void writeNextVarContents(uint16 contents);
void writeVariable(uint16 variable, uint16 contents);
Item *derefItem(uint item);
Item *getNextItemPtr();
uint getNextItemID();
uint getItem1ID() {return 1;}
uint itemPtrToID(Item *id);
Item *me();
Item *actor();
void showMessageFormat(const char *s, ...);
const byte *getStringPtrByID(uint16 stringId);
const byte *getLocalStringByID(uint16 stringId);
uint getNextStringID();
void addTimeEvent(uint16 timeout, uint16 subroutine_id);
void delTimeEvent(TimeEvent *te);
Item *findInByClass(Item *i, int16 m);
Item *nextInByClass(Item *i, int16 m);
Item *findMaster(int16 a, int16 n);
Item *nextMaster(Item *item, int16 a, int16 n);
int wordMatch(Item *item, int16 a, int16 n);
bool isRoom(Item *item);
bool isObject(Item *item);
bool isPlayer(Item *item);
void itemChildrenChanged(Item *item);
void unlinkItem(Item *item);
void linkItem(Item *item, Item *parent);
void setItemParent(Item *item, Item *parent);
void setItemState(Item *item, int value);
void stopAnimate(uint16 a);
void stopAnimateSimon2(uint16 a, uint16 b);
void enableBox(uint hitarea);
void disableBox(uint hitarea);
void moveBox(uint hitarea, int x, int y);
bool isBoxDead(uint hitarea);
void undefineBox(uint hitarea);
void defineBox(int id, int x, int y, int width, int height, int flags, int verb, Item *item_ptr);
HitArea *findEmptyHitArea();
virtual void resetVerbs();
virtual void setVerb(HitArea * ha);
virtual void hitarea_leave(HitArea * ha, bool state = false);
void leaveHitAreaById(uint hitarea_id);
void sendSync(uint a);
void waitForSync(uint a);
uint getOffsetOfChild2Param(SubObject *child, uint prop);
void scriptMouseOff();
void freezeBottom();
void unfreezeBottom();
TextLocation *getTextLocation(uint a);
uint setVerbText(HitArea *ha);
void waitForInput();
void setup_cond_c_helper();
uint16 getBackExit(int n);
uint16 getDoorState(Item *item, uint16 d);
uint16 getExitOf(Item *item, uint16 d);
void changeDoorState(SubRoom *r, uint16 d, uint16 n);
void setDoorState(Item *i, uint16 d, uint16 n);
// Elvira 1 specific
Item *getDoorOf(Item *item, uint16 d);
Item *getExitOf_e1(Item *item, uint16 d);
virtual void moveDirn(Item *i, uint x);
int canPlace(Item *x, Item *y);
int contains(Item *a, Item *b);
int sizeContents(Item *x);
int sizeOfRec(Item *o, int d);
int sizeRec(Item *x, int d);
int weighUp(Item *x);
int weightRec(Item *x, int d);
int weightOf(Item *x);
void xPlace(Item *x, Item *y);
void drawMenuStrip(uint windowNum, uint menuNum);
void lightMenuStrip(int a);
void unlightMenuStrip();
void lightMenuBox(uint hitarea);
uint menuFor_e2(Item *item);
uint menuFor_ww(Item *item, uint id);
void clearMenuStrip();
void doMenuStrip(uint menuNum);
void mouseOff();
void mouseOn();
bool loadRoomItems(uint16 item);
virtual bool loadTablesIntoMem(uint16 subr_id);
bool loadXTablesIntoMem(uint16 subr_id);
void loadTextIntoMem(uint16 stringId);
uint loadTextFile(const char *filename, byte *dst);
Common::File *openTablesFile(const char *filename);
void closeTablesFile(Common::File *in);
uint loadTextFile_simon1(const char *filename, byte *dst);
Common::File *openTablesFile_simon1(const char *filename);
uint loadTextFile_gme(const char *filename, byte *dst);
Common::File *openTablesFile_gme(const char *filename);
void invokeTimeEvent(TimeEvent *te);
bool kickoffTimeEvents();
void killAllTimers();
void endCutscene();
void runSubroutine101();
virtual void inventoryUp(WindowBlock *window);
virtual void inventoryDown(WindowBlock *window);
WindowBlock *openWindow(uint x, uint y, uint w, uint h, uint flags, uint fillColor, uint textColor);
uint getWindowNum(WindowBlock *window);
void clearWindow(WindowBlock *window);
void changeWindow(uint a);
void closeWindow(uint a);
void setTextColor(uint color);
void windowPutChar(WindowBlock *window, byte c, byte b = 0);
void waitWindow(WindowBlock *window);
HitArea *findBox(uint hitarea_id);
void boxController(uint x, uint y, uint mode);
void handleVerbClicked(uint verb);
virtual void clearName();
void displayName(HitArea * ha);
void resetNameWindow();
void displayBoxStars();
void invertBox(HitArea * ha, byte a, byte b, byte c, byte d);
void initMouse();
virtual void handleMouseMoved();
virtual void drawMousePointer();
void drawArrow(uint16 x, uint16 y, int8 dir);
virtual void addArrows(WindowBlock *window, uint8 num);
void removeArrows(WindowBlock *window, uint num);
virtual void drawIcon(WindowBlock *window, uint icon, uint x, uint y);
bool hasIcon(Item *item);
uint itemGetIconNumber(Item *item);
virtual uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *item_ptr);
virtual void drawIconArray(uint i, Item *item_ptr, int line, int classMask);
void removeIconArray(uint num);
void loadIconData();
void loadIconFile();
void loadMenuFile();
bool processSpecialKeys();
void hitarea_stuff_helper();
void permitInput();
uint getFeebleFontSize(byte chr);
void justifyStart();
void justifyOutPut(byte chr);
void loadZone(uint16 zoneNum);
void animate(uint16 windowNum, uint16 zoneNum, uint16 vgaSpriteId, int16 x, int16 y, uint16 palette, bool vgaScript = false);
void setImage(uint16 vga_res_id, bool vgaScript = false);
void setWindowImage(uint16 mode, uint16 vga_res_id);
void setWindowImageEx(uint16 mode, uint16 vga_res);
void skipSpeech();
bool printNameOf(Item *item, uint x, uint y);
bool printTextOf(uint a, uint x, uint y);
void printVerbOf(uint hitarea_id);
void showActionString(const byte *string);
virtual void printScreenText(uint vga_sprite_id, uint color, const char *string_ptr, int16 x, int16 y, int16 width);
void renderStringAmiga(uint vga_sprite_id, uint color, uint width, uint height, const char *txt);
void renderString(uint vga_sprite_id, uint color, uint width, uint height, const char *txt);
void writeChar(WindowBlock *window, int x, int y, int offs, int val);
byte *allocBlock(uint32 size);
virtual void checkNoOverWrite();
void checkRunningAnims();
virtual void checkAnims(uint a);
virtual void checkZonePtrs();
void setZoneBuffers();
void runVgaScript();
public:
bool getBitFlag(uint bit);
void setBitFlag(uint bit, bool value);
// Video Script Opcodes, Common
void vc1_fadeOut();
void vc2_call();
void vc3_loadSprite();
void vc4_fadeIn();
void vc5_ifEqual();
void vc6_ifObjectHere();
void vc7_ifObjectNotHere();
void vc8_ifObjectIsAt();
void vc9_ifObjectStateIs();
void vc10_draw();
void vc12_delay();
void vc13_addToSpriteX();
void vc14_addToSpriteY();
void vc15_sync();
void vc16_waitSync();
void vc18_jump();
void vc19_loop();
void vc20_setRepeat();
void vc21_endRepeat();
void vc23_setPriority();
void vc24_setSpriteXY();
void vc25_halt_sprite();
void vc26_setSubWindow();
void vc27_resetSprite();
void vc28_playSFX();
void vc29_stopAllSounds();
void vc30_setFrameRate();
void vc31_setWindow();
void vc33_setMouseOn();
void vc34_setMouseOff();
void vc35_clearWindow();
void vc36_setWindowImage();
void vc38_ifVarNotZero();
void vc39_setVar();
void vc40_scrollRight();
void vc41_scrollLeft();
void vc42_delayIfNotEQ();
// Video Script Opcodes, Elvira 1
void vc17_waitEnd();
void vc22_setPaletteOld();
void vc32_saveScreen();
void vc37_pokePalette();
// Video Script Opcodes, Elvira 2
void vc43_ifBitSet();
void vc44_ifBitClear();
void vc45_setWindowPalette();
void vc46_setPaletteSlot1();
void vc47_setPaletteSlot2();
void vc48_setPaletteSlot3();
void vc49_setBit();
void vc50_clearBit();
void vc51_enableBox();
void vc52_playSound();
void vc53_dissolveIn();
void vc54_dissolveOut();
void vc55_moveBox();
void vc56_fullScreen();
void vc57_blackPalette();
void vc58_checkCodeWheel();
void vc58_changePriority();
void vc59_ifEGA();
// Video Script Opcodes, Waxworks
void vc60_stopAnimation();
void vc61();
void vc62_fastFadeOut();
void vc63_fastFadeIn();
// Video Script Opcodes, Simon 1
void vc11_clearPathFinder();
void vc17_setPathfinderItem();
void vc32_copyVar();
void vc37_addToSpriteY();
void vc45_setSpriteX();
void vc46_setSpriteY();
void vc47_addToVar();
void vc48_setPathFinder();
void vc59_ifSpeech();
void vc61_setMaskImage();
void vc22_setPaletteNew();
// Video Script Opcodes, Simon 2
void vc56_delayLong();
void vc59_stopAnimations();
void vc64_ifSpeech();
void vc65_slowFadeIn();
void vc66_ifEqual();
void vc67_ifLE();
void vc68_ifGE();
void vc69_playSeq();
void vc70_joinSeq();
void vc71_ifSeqWaiting();
void vc72_segue();
void vc73_setMark();
void vc74_clearMark();
// Video Script Opcodes, Feeble Files
void vc75_setScale();
void vc76_setScaleXOffs();
void vc77_setScaleYOffs();
void vc78_computeXY();
void vc79_computePosNum();
void vc80_setOverlayImage();
void vc81_setRandom();
void vc82_getPathValue();
void vc83_playSoundLoop();
void vc84_stopSoundLoop();
void setScriptCondition(bool cond);
bool getScriptCondition();
void setScriptReturn(int ret);
int getScriptReturn();
// Opcodes, common
void o_invalid();
void o_at();
void o_notAt();
void o_carried();
void o_notCarried();
void o_isAt();
void o_zero();
void o_notZero();
void o_eq();
void o_notEq();
void o_gt();
void o_lt();
void o_eqf();
void o_notEqf();
void o_ltf();
void o_gtf();
void o_chance();
void o_isRoom();
void o_isObject();
void o_state();
void o_oflag();
void o_destroy();
void o_place();
void o_copyff();
void o_clear();
void o_let();
void o_add();
void o_sub();
void o_addf();
void o_subf();
void o_mul();
void o_div();
void o_mulf();
void o_divf();
void o_mod();
void o_modf();
void o_random();
void o_goto();
void o_oset();
void o_oclear();
void o_putBy();
void o_inc();
void o_dec();
void o_setState();
void o_print();
void o_message();
void o_msg();
void o_end();
void o_done();
void o_process();
void o_when();
void o_if1();
void o_if2();
void o_isCalled();
void o_is();
void o_debug();
void o_comment();
void o_haltAnimation();
void o_restartAnimation();
void o_getParent();
void o_getNext();
void o_getChildren();
void o_picture();
void o_loadZone();
void o_killAnimate();
void o_defWindow();
void o_window();
void o_cls();
void o_closeWindow();
void o_addBox();
void o_delBox();
void o_enableBox();
void o_disableBox();
void o_moveBox();
void o_doIcons();
void o_isClass();
void o_setClass();
void o_unsetClass();
void o_waitSync();
void o_sync();
void o_defObj();
void o_here();
void o_doClassIcons();
void o_playTune();
void o_setAdjNoun();
void o_saveUserGame();
void o_loadUserGame();
void o_copysf();
void o_restoreIcons();
void o_freezeZones();
void o_placeNoIcons();
void o_clearTimers();
void o_setDollar();
void o_isBox();
int16 levelOf(Item *item);
int16 moreText(Item *i);
void lobjFunc(Item *i, const char *f);
uint confirmYesOrNo(uint16 x, uint16 y);
uint continueOrQuit();
void printScroll();
virtual void printStats();
void synchChain(Item *i);
protected:
bool drawImage_clip(VC10_state *state);
void drawImage_init(int16 image, uint16 palette, int16 x, int16 y, uint16 flags);
virtual void drawImage(VC10_state *state);
void drawBackGroundImage(VC10_state *state);
void drawVertImage(VC10_state *state);
void setMoveRect(uint16 x, uint16 y, uint16 width, uint16 height);
void horizontalScroll(VC10_state *state);
void verticalScroll(VC10_state *state);
int vcReadVarOrWord();
uint vcReadNextWord();
uint vcReadNextByte();
uint vcReadVar(uint var);
void vcWriteVar(uint var, int16 value);
void vcSkipNextInstruction();
int getScale(int16 y, int16 x);
void checkScrollX(int16 x, int16 xpos);
void checkScrollY(int16 y, int16 ypos);
void centreScroll();
void clearVideoWindow(uint16 windowNum, uint16 color);
void clearVideoBackGround(uint16 windowNum, uint16 color);
void setPaletteSlot(uint16 srcOffs, uint8 dstOffs);
void checkWaitEndTable();
void startOverlayAnims();
void startAnOverlayAnim();
bool itemIsSiblingOf(uint16 val);
bool itemIsParentOf(uint16 a, uint16 b);
bool vc_maybe_skip_proc_1(uint16 a, int16 b);
bool isVgaQueueEmpty();
void haltAnimation();
void restartAnimation();
void addVgaEvent(uint16 num, uint8 type, const byte *code_ptr, uint16 cur_sprite, uint16 curZoneNum);
void deleteVgaEvent(VgaTimerEntry * vte);
void processVgaEvents();
void animateEvent(const byte *code_ptr, uint16 curZoneNum, uint16 cur_sprite);
void scrollEvent();
void drawStuff(const byte *src, uint offs);
void playerDamageEvent(VgaTimerEntry * vte, uint dx);
void monsterDamageEvent(VgaTimerEntry * vte, uint dx);
VgaSprite *findCurSprite();
bool isSpriteLoaded(uint16 id, uint16 zoneNum);
void resetWindow(WindowBlock *window);
void freeBox(uint index);
void sendWindow(uint a);
virtual void colorWindow(WindowBlock *window);
void colorBlock(WindowBlock *window, uint16 x, uint16 y, uint16 w, uint16 h);
void restoreWindow(WindowBlock *window);
void restoreBlock(uint16 h, uint16 w, uint16 y, uint16 x);
byte *getBackBuf();
byte *getBackGround();
byte *getScaleBuf();
byte *convertImage(VC10_state *state, bool compressed);
bool decrunchFile(byte *src, byte *dst, uint32 size);
void loadVGABeardFile(uint16 id);
void loadVGAVideoFile(uint16 id, uint8 type);
bool loadVGASoundFile(uint16 id, uint8 type);
int init();
int go();
void openGameFile();
void readGameFile(void *dst, uint32 offs, uint32 size);
void dimp_idle();
void timer_callback();
virtual void timer_proc1();
virtual void animateSprites();
void dirtyClips();
void dirtyClipCheck(int16 x, int16 y, int16 w, int16 h);
void dirtyBackGround();
void restoreBackGround();
void saveBackGround(VgaSprite *vsp);
void clearSurfaces();
void displayScreen();
void dumpVideoScript(const byte *src, bool one_opcode_only);
void dumpVgaFile(const byte *vga);
void dumpVgaScript(const byte *ptr, uint res, uint sprite_id);
void dumpVgaScriptAlways(const byte *ptr, uint res, uint sprite_id);
void dumpVgaBitmaps(const byte *vga, byte *vga1, int res);
void dumpSingleBitmap(int file, int image, const byte *offs, int w, int h, byte base);
void dumpBitmap(const char *filename, const byte *offs, int w, int h, int flags, const byte *palette, byte base);
void fillBackFromBackGround(uint16 height, uint16 width);
void fillBackFromFront();
void fillBackGroundFromBack();
void fillBackGroundFromFront();
virtual void doOutput(const byte *src, uint len);
void clsCheck(WindowBlock *window);
void quickLoadOrSave();
void shutdown();
byte *vc10_uncompressFlip(const byte *src, uint w, uint h);
byte *vc10_flip(const byte *src, uint w, uint h);
Item *getNextItemPtrStrange();
virtual bool loadGame(const char *filename, bool restartMode = false);
virtual bool saveGame(uint slot, const char *caption);
void openTextWindow();
void tidyIconArray(uint i);
virtual void windowNewLine(WindowBlock *window);
void windowScroll(WindowBlock *window);
void windowDrawChar(WindowBlock *window, uint x, uint y, byte chr);
void loadMusic(uint16 track);
void playModule(uint16 music);
virtual void playMusic(uint16 music, uint16 track);
void stopMusic();
void checkTimerCallback();
void delay(uint delay);
void pause();
void waitForMark(uint i);
void scrollScreen();
void decodeColumn(byte *dst, const byte *src, int height);
void decodeRow(byte *dst, const byte *src, int width);
void hitarea_stuff_helper_2();
void fastFadeIn();
void slowFadeIn();
virtual void vcStopAnimation(uint16 zone, uint16 sprite);
bool confirmOverWrite(WindowBlock *window);
int16 matchSaveGame(const char *name, uint16 max);
void disableFileBoxes();
virtual void userGame(bool load);
void userGameBackSpace(WindowBlock *window, int x, byte b = 0);
void fileError(WindowBlock *window, bool save_error);
int countSaveGames();
char *genSaveName(int slot);
};
class AGOSEngine_Elvira1 : public AGOSEngine {
public:
AGOSEngine_Elvira1(OSystem *system);
//~AGOSEngine_Elvira1();
virtual void setupGame();
virtual void setupOpcodes();
virtual void setupVideoOpcodes(VgaOpcodeProc *op);
virtual void executeOpcode(int opcode);
void oe1_present();
void oe1_notPresent();
void oe1_worn();
void oe1_notWorn();
void oe1_notCarried();
void oe1_isNotAt();
void oe1_sibling();
void oe1_notSibling();
void oe1_isIn();
void oe1_isNotIn();
void oe1_isPlayer();
void oe1_canPut();
void oe1_create();
void oe1_copyof();
void oe1_copyfo();
void oe1_whatO();
void oe1_weigh();
void oe1_setFF();
void oe1_moveDirn();
void oe1_score();
void oe1_look();
void oe1_doClass();
void oe1_pObj();
void oe1_pName();
void oe1_pcName();
void oe1_isCalled();
void oe1_cFlag();
void oe1_rescan();
void oe1_setUserItem();
void oe1_getUserItem();
void oe1_whereTo();
void oe1_doorExit();
void oe1_loadGame();
void oe1_clearUserItem();
void oe1_findMaster();
void oe1_nextMaster();
void oe1_animate();
void oe1_stopAnimate();
void oe1_menu();
void oe1_enableInput();
void oe1_setTime();
void oe1_ifTime();
void oe1_playTune();
void oe1_bitClear();
void oe1_bitSet();
void oe1_bitTest();
void oe1_zoneDisk();
void oe1_printStats();
void oe1_stopTune();
void oe1_printPlayerDamage();
void oe1_printMonsterDamage();
void oe1_pauseGame();
void oe1_printPlayerHit();
void oe1_printMonsterHit();
protected:
typedef void (AGOSEngine_Elvira1::*OpcodeProcElvira1) ();
struct OpcodeEntryElvira1 {
OpcodeProcElvira1 proc;
const char *desc;
};
const OpcodeEntryElvira1 *_opcodesElvira1;
};
class AGOSEngine_Elvira2 : public AGOSEngine_Elvira1 {
public:
AGOSEngine_Elvira2(OSystem *system);
//~AGOSEngine_Elvira2();
virtual void setupGame();
virtual void setupOpcodes();
virtual void setupVideoOpcodes(VgaOpcodeProc *op);
virtual void executeOpcode(int opcode);
void oe2_moveDirn();
void oe2_doClass();
void oe2_pObj();
void oe2_isCalled();
void oe2_menu();
void oe2_drawItem();
void oe2_doTable();
void oe2_pauseGame();
void oe2_setDoorOpen();
void oe2_setDoorClosed();
void oe2_setDoorLocked();
void oe2_ifDoorOpen();
void oe2_ifDoorClosed();
void oe2_ifDoorLocked();
void oe2_storeItem();
void oe2_getItem();
void oe2_bSet();
void oe2_bClear();
void oe2_bZero();
void oe2_bNotZero();
void oe2_getOValue();
void oe2_setOValue();
void oe2_ink();
void oe2_printStats();
void oe2_setSuperRoom();
void oe2_getSuperRoom();
void oe2_setExitOpen();
void oe2_setExitClosed();
void oe2_setExitLocked();
void oe2_ifExitOpen();
void oe2_ifExitClosed();
void oe2_ifExitLocked();
void oe2_playEffect();
void oe2_getDollar2();
void oe2_setSRExit();
void oe2_printPlayerDamage();
void oe2_printMonsterDamage();
void oe2_isAdjNoun();
void oe2_b2Set();
void oe2_b2Clear();
void oe2_b2Zero();
void oe2_b2NotZero();
virtual void printStats();
protected:
typedef void (AGOSEngine_Elvira2::*OpcodeProcElvira2) ();
struct OpcodeEntryElvira2 {
OpcodeProcElvira2 proc;
const char *desc;
};
const OpcodeEntryElvira2 *_opcodesElvira2;
virtual void readItemChildren(Common::SeekableReadStream *in, Item *item, uint tmp);
virtual bool loadGame(const char *filename, bool restartMode = false);
virtual bool saveGame(uint slot, const char *caption);
virtual void drawIcon(WindowBlock *window, uint icon, uint x, uint y);
virtual void addArrows(WindowBlock *window, uint8 num);
virtual uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *item_ptr);
virtual void moveDirn(Item *i, uint x);
int changeExitStates(SubSuperRoom *sr, int n, int d, uint16 s);
uint16 getExitState(Item *item, uint16 x, uint16 d);
void setExitState(Item *i, uint16 n, uint16 d, uint16 s);
void setSRExit(Item *i, int n, int d, uint16 s);
virtual void listSaveGames(char *dst);
virtual void userGame(bool load);
virtual int userGameGetKey(bool *b, char *buf, uint maxChar);
};
class AGOSEngine_Waxworks : public AGOSEngine_Elvira2 {
public:
AGOSEngine_Waxworks(OSystem *system);
//~AGOSEngine_Waxworks();
virtual void setupGame();
virtual void setupOpcodes();
virtual void setupVideoOpcodes(VgaOpcodeProc *op);
virtual void executeOpcode(int opcode);
void boxTextMessage(const char *x);
void boxTextMsg(const char *x);
void printBox();
uint16 getBoxSize();
uint16 checkFit(char *Ptr, int width, int lines);
void oww_goto();
void oww_addTextBox();
void oww_setShortText();
void oww_setLongText();
void oww_printLongText();
void oww_whereTo();
void oww_textMenu();
void oww_pauseGame();
void oww_boxMessage();
void oww_boxMsg();
void oww_boxLongText();
void oww_printBox();
void oww_boxPObj();
void oww_lockZones();
void oww_unlockZones();
protected:
typedef void (AGOSEngine_Waxworks::*OpcodeProcWaxworks) ();
struct OpcodeEntryWaxworks {
OpcodeProcWaxworks proc;
const char *desc;
};
const OpcodeEntryWaxworks *_opcodesWaxworks;
virtual void drawIcon(WindowBlock *window, uint icon, uint x, uint y);
virtual void addArrows(WindowBlock *window, uint8 num);
virtual uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *item_ptr);
virtual bool loadTablesIntoMem(uint16 subr_id);
virtual void moveDirn(Item *i, uint x);
};
class AGOSEngine_Simon1 : public AGOSEngine_Waxworks {
public:
AGOSEngine_Simon1(OSystem *system);
//~AGOSEngine_Simon1();
virtual void setupGame();
virtual void setupOpcodes();
virtual void setupVideoOpcodes(VgaOpcodeProc *op);
virtual void executeOpcode(int opcode);
// Opcodes, Simon 1
void os1_animate();
void os1_pauseGame();
void os1_screenTextBox();
void os1_screenTextMsg();
void os1_playEffect();
void os1_screenTextPObj();
void os1_getPathPosn();
void os1_scnTxtLongText();
void os1_mouseOn();
void os1_mouseOff();
void os1_loadBeard();
void os1_unloadBeard();
void os1_unloadZone();
void os1_loadStrings();
void os1_unfreezeZones();
void os1_specialFade();
protected:
typedef void (AGOSEngine_Simon1::*OpcodeProcSimon1) ();
struct OpcodeEntrySimon1 {
OpcodeProcSimon1 proc;
const char *desc;
};
const OpcodeEntrySimon1 *_opcodesSimon1;
virtual void drawImage(VC10_state *state);
void drawMaskedImage(VC10_state *state);
void draw32ColorImage(VC10_state *state);
virtual void clearName();
virtual void drawIcon(WindowBlock *window, uint icon, uint x, uint y);
virtual void handleMouseMoved();
virtual void addArrows(WindowBlock *window, uint8 num);
virtual uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *item_ptr);
virtual void playSpeech(uint16 speech_id, uint16 vga_sprite_id);
virtual void listSaveGames(char *dst);
virtual void userGame(bool load);
virtual int userGameGetKey(bool *b, char *buf, uint maxChar);
virtual void playMusic(uint16 music, uint16 track);
virtual void vcStopAnimation(uint16 zone, uint16 sprite);
};
class AGOSEngine_Simon2 : public AGOSEngine_Simon1 {
public:
AGOSEngine_Simon2(OSystem *system);
//~AGOSEngine_Simon2();
virtual void setupGame();
virtual void setupOpcodes();
virtual void setupVideoOpcodes(VgaOpcodeProc *op);
virtual void executeOpcode(int opcode);
void os2_printLongText();
void os2_rescan();
void os2_animate();
void os2_stopAnimate();
void os2_playTune();
void os2_screenTextPObj();
void os2_mouseOn();
void os2_mouseOff();
void os2_isShortText();
void os2_clearMarks();
void os2_waitMark();
protected:
typedef void (AGOSEngine_Simon2::*OpcodeProcSimon2) ();
struct OpcodeEntrySimon2 {
OpcodeProcSimon2 proc;
const char *desc;
};
const OpcodeEntrySimon2 *_opcodesSimon2;
virtual void clearName();
virtual void drawIcon(WindowBlock *window, uint icon, uint x, uint y);
virtual void addArrows(WindowBlock *window, uint8 num);
virtual uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *item_ptr);
virtual void playSpeech(uint16 speech_id, uint16 vga_sprite_id);
};
class AGOSEngine_Feeble : public AGOSEngine_Simon2 {
public:
AGOSEngine_Feeble(OSystem *system);
//~AGOSEngine_Feeble();
virtual void setupGame();
virtual void setupOpcodes();
virtual void setupVideoOpcodes(VgaOpcodeProc *op);
virtual void executeOpcode(int opcode);
void off_chance();
void off_jumpOut();
void off_addTextBox();
void off_printLongText();
void off_addBox();
void off_oracleTextDown();
void off_oracleTextUp();
void off_ifTime();
void off_setTime();
void off_saveUserGame();
void off_loadUserGame();
void off_listSaveGames();
void off_checkCD();
void off_screenTextBox();
void off_isAdjNoun();
void off_hyperLinkOn();
void off_hyperLinkOff();
void off_checkPaths();
void off_screenTextPObj();
void off_mouseOn();
void off_mouseOff();
void off_loadVideo();
void off_playVideo();
void off_centreScroll();
void off_resetPVCount();
void off_setPathValues();
void off_stopClock();
void off_restartClock();
void off_setColour();
void off_b3Set();
void off_b3Clear();
void off_b3Zero();
void off_b3NotZero();
protected:
typedef void (AGOSEngine_Feeble::*OpcodeProcFeeble) ();
struct OpcodeEntryFeeble {
OpcodeProcFeeble proc;
const char *desc;
};
const OpcodeEntryFeeble *_opcodesFeeble;
virtual void drawImage(VC10_state *state);
void scaleClip(int16 h, int16 w, int16 y, int16 x, int16 scrollY);
void drawMousePart(int image, byte x, byte y);
virtual void drawMousePointer();
virtual void animateSprites();
void animateSpritesByY();
void oracleLogo();
void swapCharacterLogo();
virtual void timer_proc1();
virtual void addArrows(WindowBlock *window, uint8 num);
virtual uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *item_ptr);
virtual void resetVerbs();
virtual void setVerb(HitArea * ha);
virtual void hitarea_leave(HitArea * ha, bool state = false);
void invertBox(HitArea *ha, bool state);
virtual void windowNewLine(WindowBlock *window);
virtual void clearName();
virtual void drawIconArray(uint i, Item *item_ptr, int line, int classMask);
virtual void colorWindow(WindowBlock *window);
virtual void doOutput(const byte *src, uint len);
virtual void printScreenText(uint vga_sprite_id, uint color, const char *string_ptr, int16 x, int16 y, int16 width);
void printInteractText(uint16 num, const char *string);
void sendInteractText(uint16 num, const char *fmt, ...);
void checkLinkBox();
void hyperLinkOn(uint16 x);
void hyperLinkOff();
void linksUp();
void linksDown();
void checkUp(WindowBlock *window);
void checkDown(WindowBlock *window);
virtual void inventoryUp(WindowBlock *window);
virtual void inventoryDown(WindowBlock *window);
void oracleTextUp();
void oracleTextDown();
void scrollOracle();
void scrollOracleUp();
void scrollOracleDown();
void listSaveGames(int n);
void saveUserGame(int slot);
void windowBackSpace(WindowBlock *window);
virtual void checkNoOverWrite();
virtual void checkAnims(uint a);
virtual void checkZonePtrs();
};
class AGOSEngine_PuzzlePack : public AGOSEngine_Feeble {
public:
AGOSEngine_PuzzlePack(OSystem *system);
//~AGOSEngine_PuzzlePack();
virtual void setupGame();
virtual void setupOpcodes();
virtual void executeOpcode(int opcode);
void opp_iconifyWindow();
void opp_restoreOopsPosition();
void opp_loadMouseImage();
void opp_message();
void opp_setShortText();
void opp_loadHiScores();
void opp_checkHiScores();
void opp_sync();
void opp_saveUserGame();
void opp_loadUserGame();
void opp_playTune();
void opp_saveOopsPosition();
void opp_resetGameTime();
void opp_resetPVCount();
void opp_setPathValues();
void opp_restartClock();
protected:
typedef void (AGOSEngine_PuzzlePack::*OpcodeProcPuzzlePack) ();
struct OpcodeEntryPuzzlePack {
OpcodeProcPuzzlePack proc;
const char *desc;
};
const OpcodeEntryPuzzlePack *_opcodesPuzzlePack;
virtual void handleMouseMoved();
virtual void drawMousePointer();
virtual void resetVerbs();
void loadMouseImage();
};
} // End of namespace AGOS
#endif
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