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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "base/plugins.h"
#include "common/advancedDetector.h"
#include "common/config-manager.h"
#include "common/savefile.h"
#include "agos/agos.h"
namespace AGOS {
struct AGOSGameDescription {
Common::ADGameDescription desc;
int gameType;
int gameId;
uint32 features;
};
}
/**
* Conversion table mapping old obsolete target names to the
* corresponding new target and platform combination.
*
*/
static const Common::ADObsoleteGameID obsoleteGameIDsTable[] = {
{"simon1acorn", "simon1", Common::kPlatformAcorn},
{"simon1amiga", "simon1", Common::kPlatformAmiga},
{"simon1cd32", "simon1", Common::kPlatformAmiga},
{"simon1demo", "simon1", Common::kPlatformPC},
{"simon1dos", "simon1", Common::kPlatformPC},
{"simon1talkie", "simon1", Common::kPlatformPC},
{"simon1win", "simon1", Common::kPlatformWindows},
{"simon2dos", "simon2", Common::kPlatformPC},
{"simon2talkie", "simon2", Common::kPlatformPC},
{"simon2mac", "simon2", Common::kPlatformMacintosh},
{"simon2win", "simon2", Common::kPlatformWindows},
{0, 0, Common::kPlatformUnknown}
};
static const PlainGameDescriptor simonGames[] = {
{"elvira1", "Elvira - Mistress of the Dark"},
{"elvira2", "Elvira II - The Jaws of Cerberus"},
{"waxworks", "Waxworks"},
{"simon1", "Simon the Sorcerer 1"},
{"simon2", "Simon the Sorcerer 2"},
{"feeble", "The Feeble Files"},
{"dimp", "Demon in my Pocket"},
{"jumble", "Jumble"},
{"puzzle", "NoPatience"},
{"swampy", "Swampy Adventures"},
{0, 0}
};
#include "agos/detection_tables.h"
static const Common::ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)AGOS::gameDescriptions,
// Size of that superset structure
sizeof(AGOS::AGOSGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
simonGames,
// Structure for autoupgrading obsolete targets
obsoleteGameIDsTable,
// Name of single gameid (optional)
0,
// List of files for file-based fallback detection (optional)
0,
// Flags
0
};
class AgosMetaEngine : public Common::AdvancedMetaEngine {
public:
AgosMetaEngine() : Common::AdvancedMetaEngine(detectionParams) {}
virtual const char *getName() const {
return "AGOS";
}
virtual const char *getCopyright() const {
return "AGOS (C) Adventure Soft";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
};
bool AgosMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsListSaves);
}
bool AgosMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const AGOS::AGOSGameDescription *gd = (const AGOS::AGOSGameDescription *)desc;
bool res = true;
switch (gd->gameType) {
case AGOS::GType_ELVIRA1:
*engine = new AGOS::AGOSEngine_Elvira1(syst);
break;
case AGOS::GType_ELVIRA2:
*engine = new AGOS::AGOSEngine_Elvira2(syst);
break;
case AGOS::GType_WW:
*engine = new AGOS::AGOSEngine_Waxworks(syst);
break;
case AGOS::GType_SIMON1:
*engine = new AGOS::AGOSEngine_Simon1(syst);
break;
case AGOS::GType_SIMON2:
*engine = new AGOS::AGOSEngine_Simon2(syst);
break;
case AGOS::GType_FF:
*engine = new AGOS::AGOSEngine_Feeble(syst);
break;
case AGOS::GType_PP:
*engine = new AGOS::AGOSEngine_PuzzlePack(syst);
break;
default:
res = false;
error("AGOS engine: unknown gameType");
}
if (res) {
((AGOS::AGOSEngine *)*engine)->_gameDescription = gd;
}
return res;
}
SaveStateList AgosMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringList filenames;
Common::String saveDesc;
Common::String pattern = target;
pattern += ".???";
filenames = saveFileMan->listSavefiles(pattern.c_str());
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
if (in) {
saveDesc = file->c_str();
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc, *file));
delete in;
}
}
}
return saveList;
}
#if PLUGIN_ENABLED_DYNAMIC(AGOS)
REGISTER_PLUGIN_DYNAMIC(AGOS, PLUGIN_TYPE_ENGINE, AgosMetaEngine);
#else
REGISTER_PLUGIN_STATIC(AGOS, PLUGIN_TYPE_ENGINE, AgosMetaEngine);
#endif
namespace AGOS {
int AGOSEngine::getGameId() const {
return _gameDescription->gameId;
}
int AGOSEngine::getGameType() const {
return _gameDescription->gameType;
}
uint32 AGOSEngine::getFeatures() const {
return _gameDescription->features;
}
const char *AGOSEngine::getExtra() const {
return _gameDescription->desc.extra;
}
Common::Language AGOSEngine::getLanguage() const {
return _gameDescription->desc.language;
}
Common::Platform AGOSEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
const char *AGOSEngine::getFileName(int type) const {
for (int i = 0; _gameDescription->desc.filesDescriptions[i].fileType; i++) {
if (_gameDescription->desc.filesDescriptions[i].fileType == type)
return _gameDescription->desc.filesDescriptions[i].fileName;
}
return NULL;
}
} // End of namespace AGOS
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