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/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001  Ludvig Strigeus
 * Copyright (C) 2001-2006 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "common/stdafx.h"

#include "base/plugins.h"

#include "common/advancedDetector.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/fs.h"

#include "agos/agos.h"

namespace AGOS {

struct AGOSGameDescription {
	Common::ADGameDescription desc;

	int gameType;
	int gameId;
	uint32 features;
};

static GameList GAME_detectGames(const FSList &fslist);
}

/**
 * Conversion table mapping old obsolete target names to the
 * corresponding new target and platform combination.
 *
 */
static const Common::ADObsoleteGameID obsoleteGameIDsTable[] = {
	{"simon1acorn", "simon1", Common::kPlatformAcorn},
	{"simon1amiga", "simon1", Common::kPlatformAmiga},
	{"simon1cd32", "simon1", Common::kPlatformAmiga},
	{"simon1demo", "simon1", Common::kPlatformPC},
	{"simon1dos", "simon1", Common::kPlatformPC},
	{"simon1talkie", "simon1", Common::kPlatformPC},
	{"simon1win", "simon1", Common::kPlatformWindows},
	{"simon2dos", "simon2",  Common::kPlatformPC},
	{"simon2talkie", "simon2", Common::kPlatformPC},
	{"simon2mac", "simon2", Common::kPlatformMacintosh},
	{"simon2win", "simon2",  Common::kPlatformWindows},
	{0, 0, Common::kPlatformUnknown}
};

static const PlainGameDescriptor simonGames[] = {
	{"elvira1", "Elvira - Mistress of the Dark"},
	{"elvira2", "Elvira II - The Jaws of Cerberus"},
	{"waxworks", "Waxworks"},
	{"simon1", "Simon the Sorcerer 1"},
	{"simon2", "Simon the Sorcerer 2"},
	{"feeble", "The Feeble Files"},
	{"dimp", "Demon in my Pocket"},
	{"jumble", "Jumble"},
	{"puzzle", "NoPatience"},
	{"swampy", "Swampy Adventures"},
	{0, 0}
};

ADVANCED_DETECTOR_DEFINE_PLUGIN(AGOS, AGOS::AGOSEngine, AGOS::GAME_detectGames, simonGames, obsoleteGameIDsTable);

REGISTER_PLUGIN(AGOS, "AGOS", "AGOS (C) Adventure Soft");

namespace AGOS {

#include "agosgame.cpp"

bool AGOSEngine::initGame() {
	int i = Common::ADVANCED_DETECTOR_DETECT_INIT_GAME(
		(const byte *)gameDescriptions,
		sizeof(AGOSGameDescription),
		FILE_MD5_BYTES,
		simonGames
		);
	_gameDescription = &gameDescriptions[i];
	return true;
}

GameList GAME_detectGames(const FSList &fslist) {
	return Common::ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(
		fslist,
		(const byte *)gameDescriptions,
		sizeof(AGOSGameDescription),
		FILE_MD5_BYTES,
		simonGames
	);
}

int AGOSEngine::getGameId() const {
	return _gameDescription->gameId;
}

int AGOSEngine::getGameType() const {
	return _gameDescription->gameType;
}

uint32 AGOSEngine::getFeatures() const {
	return _gameDescription->features;
}

const char *AGOSEngine::getExtra() const {
	return _gameDescription->desc.extra;
}

Common::Language AGOSEngine::getLanguage() const {
	return _gameDescription->desc.language;
}

Common::Platform AGOSEngine::getPlatform() const {
	return _gameDescription->desc.platform;
}

const char *AGOSEngine::getFileName(int type) const { 
	for (int i = 0; _gameDescription->desc.filesDescriptions[i].fileType; i++) {
		if (_gameDescription->desc.filesDescriptions[i].fileType == type)
			return _gameDescription->desc.filesDescriptions[i].fileName; 
	}
	return NULL;
}

} // End of namespace AGOS