1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGOS_MIDI_H
#define AGOS_MIDI_H
#include "audio/mididrv.h"
#include "audio/midiparser.h"
#include "common/mutex.h"
namespace Common {
class File;
}
namespace AGOS {
struct MusicInfo {
MidiParser *parser;
byte *data;
bool loopTrack;
byte num_songs; // For Type 1 SMF resources
byte *songs[16]; // For Type 1 SMF resources
uint32 song_sizes[16]; // For Type 1 SMF resources
MidiChannel *channel[16]; // Dynamic remapping of channels to resolve conflicts
byte volume[16]; // Current channel volume
MusicInfo() { clear(); }
void clear() {
parser = 0; data = 0; num_songs = 0;
loopTrack = false;
memset(songs, 0, sizeof(songs));
memset(song_sizes, 0, sizeof(song_sizes));
memset(channel, 0, sizeof(channel));
}
};
class MidiPlayer : public MidiDriver_BASE {
protected:
Common::Mutex _mutex;
MidiDriver *_driver;
bool _map_mt32_to_gm;
bool _nativeMT32;
MusicInfo _music;
MusicInfo _sfx;
MusicInfo *_current; // Allows us to establish current context for operations.
// These are maintained for both music and SFX
byte _masterVolume; // 0-255
byte _musicVolume;
byte _sfxVolume;
bool _paused;
// These are only used for music.
byte _currentTrack;
bool _loopTrackDefault;
byte _queuedTrack;
bool _loopQueuedTrack;
byte *_adlibPatches;
protected:
static void onTimer(void *data);
void clearConstructs();
void clearConstructs(MusicInfo &info);
void resetVolumeTable();
void loadAdlibPatches();
void unloadAdlibPatches();
public:
bool _enable_sfx;
public:
MidiPlayer();
virtual ~MidiPlayer();
void loadSMF(Common::File *in, int song, bool sfx = false);
void loadMultipleSMF(Common::File *in, bool sfx = false);
void loadXMIDI(Common::File *in, bool sfx = false);
void loadS1D(Common::File *in, bool sfx = false);
bool hasNativeMT32() const { return _nativeMT32; }
void setLoop(bool loop);
void startTrack(int track);
void queueTrack(int track, bool loop);
bool isPlaying(bool check_queued = false) { return (_currentTrack != 255 && (_queuedTrack != 255 || !check_queued)); }
void stop();
void pause(bool b);
int getMusicVolume() const { return _musicVolume; }
int getSFXVolume() const { return _sfxVolume; }
void setVolume(int musicVol, int sfxVol);
public:
int open(int gameType, bool isDemo);
// MidiDriver_BASE interface implementation
virtual void send(uint32 b);
virtual void metaEvent(byte type, byte *data, uint16 length);
private:
bool _accoladeMode;
};
} // End of namespace AGOS
#endif
|