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MODULE := engines/agos
MODULE_OBJS := \
agos.o \
charset.o \
charset-fontdata.o \
contain.o \
cursor.o \
debug.o \
debugger.o \
detection.o \
draw.o \
event.o \
gfx.o \
icons.o \
input.o \
input_pn.o \
items.o \
menus.o \
midi.o \
midiparser_s1d.o \
pn.o \
res.o \
res_ami.o \
res_snd.o \
rooms.o \
saveload.o \
script.o \
script_pn.o \
script_e1.o \
script_e2.o \
script_ww.o \
script_s1.o \
script_s2.o \
sound.o \
string.o \
string_pn.o \
subroutine.o \
verb.o \
verb_pn.o \
vga.o \
vga_pn.o \
vga_e2.o \
vga_ww.o \
vga_s1.o \
vga_s2.o \
window.o \
zones.o
ifdef ENABLE_AGOS2
MODULE_OBJS += \
animation.o \
feeble.o \
installshield_cab.o \
oracle.o \
script_dp.o \
script_ff.o \
script_pp.o \
vga_ff.o
endif
# This module can be built as a plugin
ifeq ($(ENABLE_AGOS), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
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