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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "agos/agos.h"
#include "agos/intern.h"
using Common::File;
namespace AGOS {
uint16 AGOSEngine::getDoorState(Item *item, uint16 d) {
uint16 mask = 3;
uint16 n;
SubRoom *subRoom = (SubRoom *)findChildOfType(item, 1);
if (subRoom == NULL)
return 0;
d <<= 1;
mask <<= d;
n = subRoom->roomExitStates & mask;
n >>= d;
return n;
}
uint16 AGOSEngine::getExitOf(Item *item, uint16 d) {
uint16 x;
uint16 y = 0;
SubRoom *subRoom = (SubRoom *)findChildOfType(item, 1);
if (subRoom == NULL)
return 0;
x = d;
while (x > y) {
if (getDoorState(item, y) == 0)
d--;
y++;
}
return subRoom->roomExit[d];
}
bool AGOSEngine::loadRoomItems(uint item) {
byte *p;
uint i, min_num, max_num;
char filename[30];
File in;
p = _roomsList;
if (p == NULL)
return 0;
while (*p) {
for (i = 0; *p; p++, i++)
filename[i] = *p;
filename[i] = 0;
p++;
for (;;) {
min_num = (p[0] * 256) | p[1];
p += 2;
if (min_num == 0)
break;
max_num = (p[0] * 256) | p[1];
p += 2;
if (item >= min_num && item <= max_num) {
in.open(filename);
if (in.isOpen() == false) {
error("loadRoomItems: Can't load rooms file '%s'", filename);
}
for (i = min_num; i <= max_num; i++) {
_itemArrayPtr[i] = (Item *)allocateItem(sizeof(Item));
in.readUint16BE();
readItemFromGamePc(&in, _itemArrayPtr[i]);
}
in.close();
return 1;
}
}
}
debug(1,"loadRoomItems: didn't find %d", item);
return 0;
}
} // End of namespace AGOS
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