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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "agos/agos.h"
namespace AGOS {
void AGOSEngine::setupElvira2Opcodes(OpcodeProc *op) {
setupCommonOpcodes(op);
op[8] = &AGOSEngine::oe1_isNotAt;
op[9] = &AGOSEngine::oe1_sibling;
op[10] = &AGOSEngine::oe1_notSibling;
op[21] = &AGOSEngine::oe1_isIn;
op[22] = &AGOSEngine::oe1_isNotIn;
op[24] = &AGOSEngine::oe1_isPlayer;
op[29] = &AGOSEngine::oe1_canPut;
op[34] = &AGOSEngine::oe1_copyof;
op[35] = &AGOSEngine::oe1_copyfo;
op[37] = &AGOSEngine::oe1_whatO;
op[39] = &AGOSEngine::oe1_weigh;
op[54] = &AGOSEngine::oe2_moveDirn;
op[72] = &AGOSEngine::oe2_doClass;
op[73] = &AGOSEngine::oe2_pObj;
op[74] = &AGOSEngine::oe1_pName;
op[75] = &AGOSEngine::oe1_pcName;
op[79] = &AGOSEngine::oe1_isCalled;
op[83] = &AGOSEngine::oe1_rescan;
op[89] = &AGOSEngine::oe2_loadGame;
op[94] = &AGOSEngine::oe1_findMaster;
op[95] = &AGOSEngine::oe1_nextMaster;
op[98] = &AGOSEngine::oe1_animate;
op[99] = &AGOSEngine::oe1_stopAnimate;
op[113] = &AGOSEngine::oe2_drawItem;
op[123] = &AGOSEngine::oe1_setTime;
op[124] = &AGOSEngine::oe1_ifTime;
op[127] = &AGOSEngine::os1_playTune;
op[135] = &AGOSEngine::oe2_pauseGame;
op[144] = &AGOSEngine::oe2_setDoorOpen;
op[145] = &AGOSEngine::oe2_setDoorClosed;
op[146] = &AGOSEngine::oe2_setDoorLocked;
op[147] = &AGOSEngine::oe2_setDoorClosed;
op[148] = &AGOSEngine::oe2_ifDoorOpen;
op[149] = &AGOSEngine::oe2_ifDoorClosed;
op[150] = &AGOSEngine::oe2_ifDoorLocked;
op[161] = &AGOSEngine::oe2_printStats;
op[165] = &AGOSEngine::oe2_setSuperRoom;
op[166] = &AGOSEngine::oe2_getSuperRoom;
op[167] = &AGOSEngine::oe2_setExitOpen;
op[168] = &AGOSEngine::oe2_setExitClosed;
op[169] = &AGOSEngine::oe2_setExitLocked;
op[170] = &AGOSEngine::oe2_setExitClosed;
op[171] = &AGOSEngine::oe2_ifExitOpen;
op[172] = &AGOSEngine::oe2_ifExitClosed;
op[173] = &AGOSEngine::oe2_ifExitLocked;
op[174] = &AGOSEngine::oe2_unk174;
op[175] = &AGOSEngine::oe2_getDollar2;
op[176] = &AGOSEngine::oe2_setSRExit;
op[177] = &AGOSEngine::oe2_unk177;
op[178] = &AGOSEngine::oe2_unk178;
op[179] = &AGOSEngine::oe2_isAdjNoun;
op[180] = &AGOSEngine::oe2_b2Set;
op[181] = &AGOSEngine::oe2_b2Clear;
op[182] = &AGOSEngine::oe2_b2Zero;
op[183] = &AGOSEngine::oe2_b2NotZero;
}
// -----------------------------------------------------------------------
// Elvira 2 Opcodes
// -----------------------------------------------------------------------
void AGOSEngine::oe2_moveDirn() {
// 54: move direction
int16 d = getVarOrByte();
moveDirn_e2(me(), d);
}
void AGOSEngine::oe2_doClass() {
// 72: do class
Item *i = getNextItemPtr();
byte cm = getByte();
int16 num = getVarOrWord();
_classMask = (cm != 0xFF) ? 1 << cm : 0;
_classLine = (SubroutineLine *)((byte *)_currentTable + _currentLine->next);
if (num == 1) {
_subjectItem = findInByClass(i, (1 << cm));
if (_subjectItem)
_classMode1 = 1;
else
_classMode1 = 0;
} else {
_objectItem = findInByClass(i, (1 << cm));
if (_objectItem)
_classMode2 = 1;
else
_classMode2 = 0;
}
}
void AGOSEngine::oe2_pObj() {
// 73: print object
SubObject *subObject = (SubObject *)findChildOfType(getNextItemPtr(), 2);
if (subObject != NULL && subObject->objectFlags & kOFText)
showMessageFormat((const char *)getStringPtrByID(subObject->objectFlagValue[0]));
}
void AGOSEngine::oe2_loadGame() {
// 89: load game
uint16 stringId = getNextStringID();
debug(0, "oe1_loadGame: stub (%s)", (const char *)getStringPtrByID(stringId));
if (!scumm_stricmp(getFileName(GAME_RESTFILE), (const char *)getStringPtrByID(stringId))) {
loadGame(getFileName(GAME_RESTFILE), true);
} else {
loadGame((const char *)getStringPtrByID(stringId));
}
}
void AGOSEngine::oe2_drawItem() {
// 113: draw item
Item *i = getNextItemPtr();
int a = getVarOrByte();
int x = getVarOrWord();
int y = getVarOrWord();
mouseOff();
drawIcon(_windowArray[a % 8], itemGetIconNumber(i), x, y);
mouseOn();
}
void AGOSEngine::oe2_doTable() {
// 143: start item sub
Item *i = getNextItemPtr();
SubRoom *r = (SubRoom *)findChildOfType(i, 1);
if (r != NULL) {
Subroutine *sub = getSubroutineByID(r->subroutine_id);
if (sub) {
startSubroutine(sub);
return;
}
}
if (getGameType() == GType_ELVIRA2) {
SubSuperRoom *sr = (SubSuperRoom *)findChildOfType(i, 4);
if (sr != NULL) {
Subroutine *sub = getSubroutineByID(sr->subroutine_id);
if (sub) {
startSubroutine(sub);
return;
}
}
}
}
void AGOSEngine::oe2_pauseGame() {
// 135: pause game
HitArea *ha;
time_t pauseTime = time(NULL);
haltAnimation();
for (;;) {
_lastHitArea = NULL;
_lastHitArea3 = NULL;
for (;;) {
if (processSpecialKeys() != 0 || _lastHitArea3 != 0)
break;
delay(1);
}
ha = _lastHitArea;
if (ha == NULL) {
} else if (ha->id == 201) {
break;
}
}
restartAnimation();
_gameStoppedClock = time(NULL) - pauseTime + _gameStoppedClock;
}
void AGOSEngine::oe2_setDoorOpen() {
// 144: set door open
Item *i = getNextItemPtr();
setDoorState(i, getVarOrByte(), 1);
}
void AGOSEngine::oe2_setDoorClosed() {
// 145: set door closed
Item *i = getNextItemPtr();
setDoorState(i, getVarOrByte(), 2);
}
void AGOSEngine::oe2_setDoorLocked() {
// 146: set door locked
Item *i = getNextItemPtr();
setDoorState(i, getVarOrByte(), 3);
}
void AGOSEngine::oe2_ifDoorOpen() {
// 148: if door open
Item *i = getNextItemPtr();
uint16 d = getVarOrByte();
setScriptCondition(getDoorState(i, d) == 1);
}
void AGOSEngine::oe2_ifDoorClosed() {
// 149: if door closed
Item *i = getNextItemPtr();
uint16 d = getVarOrByte();
setScriptCondition(getDoorState(i, d) == 2);
}
void AGOSEngine::oe2_ifDoorLocked() {
// 150: if door locked
Item *i=getNextItemPtr();
uint16 d = getVarOrByte();
setScriptCondition(getDoorState(i, d) == 3);
}
void AGOSEngine::oe2_storeItem() {
// 151: set array6 to item
uint var = getVarOrByte();
Item *item = getNextItemPtr();
_itemStore[var] = item;
}
void AGOSEngine::oe2_getItem() {
// 152: set m1 to m3 to array 6
Item *item = _itemStore[getVarOrByte()];
uint var = getVarOrByte();
if (var == 1) {
_subjectItem = item;
} else {
_objectItem = item;
}
}
void AGOSEngine::oe2_bSet() {
// 153: set bit
setBitFlag(getVarWrapper(), true);
}
void AGOSEngine::oe2_bClear() {
// 154: clear bit
setBitFlag(getVarWrapper(), false);
}
void AGOSEngine::oe2_bZero() {
// 155: is bit clear
setScriptCondition(!getBitFlag(getVarWrapper()));
}
void AGOSEngine::oe2_bNotZero() {
// 156: is bit set
uint bit = getVarWrapper();
// WORKAROUND: For a script glitch in some versions
if (getGameType() == GType_SIMON1 && _subroutine == 2962 && bit == 63) {
bit = 50;
}
setScriptCondition(getBitFlag(bit));
}
void AGOSEngine::oe2_getOValue() {
// 157: get item int prop
Item *item = getNextItemPtr();
SubObject *subObject = (SubObject *)findChildOfType(item, 2);
uint prop = getVarOrByte();
if (subObject != NULL && subObject->objectFlags & (1 << prop) && prop < 16) {
uint offs = getOffsetOfChild2Param(subObject, 1 << prop);
writeNextVarContents(subObject->objectFlagValue[offs]);
} else {
writeNextVarContents(0);
}
}
void AGOSEngine::oe2_setOValue() {
// 158: set item prop
Item *item = getNextItemPtr();
SubObject *subObject = (SubObject *)findChildOfType(item, 2);
uint prop = getVarOrByte();
int value = getVarOrWord();
if (subObject != NULL && subObject->objectFlags & (1 << prop) && prop < 16) {
uint offs = getOffsetOfChild2Param(subObject, 1 << prop);
subObject->objectFlagValue[offs] = value;
}
}
void AGOSEngine::oe2_ink() {
// 160
setTextColor(getVarOrByte());
}
void AGOSEngine::oe2_printStats() {
// 161: print stats
WindowBlock *window = _dummyWindow;
int val;
window->flags = 1;
mouseOff();
// Level
val = _variableArray[20];
if (val < -99)
val = -99;
if (val > 99)
val = 99;
writeChar(window, 10, 134, 0, val);
// PP
val = _variableArray[22];
if (val < -99)
val = -99;
if (val > 99)
val = 99;
writeChar(window, 16, 134, 6, val);
// HP
val = _variableArray[23];
if (val < -99)
val = -99;
if (val > 99)
val = 99;
writeChar(window, 23, 134, 4, val);
// Experience
val = _variableArray[21];
if (val < -99)
val = -99;
if (val > 9999)
val = 9999;
writeChar(window, 30, 134, 6, val / 100);
writeChar(window, 32, 134, 2, val);
mouseOn();
}
void AGOSEngine::oe2_setSuperRoom() {
// 165: set super room
_superRoomNumber = getVarOrWord();
}
void AGOSEngine::oe2_getSuperRoom() {
// 166: get super room
writeNextVarContents(_superRoomNumber);
}
void AGOSEngine::oe2_setExitOpen() {
// 167: set exit open
Item *i = getNextItemPtr();
uint16 n = getVarOrWord();
uint16 d = getVarOrByte();
setExitState(i, n, d, 1);
}
void AGOSEngine::oe2_setExitClosed() {
// 168: set exit closed
Item *i = getNextItemPtr();
uint16 n = getVarOrWord();
uint16 d = getVarOrByte();
setExitState(i, n, d, 2);
}
void AGOSEngine::oe2_setExitLocked() {
// 169: set exit locked
Item *i = getNextItemPtr();
uint16 n = getVarOrWord();
uint16 d = getVarOrByte();
setExitState(i, n, d, 3);
}
void AGOSEngine::oe2_ifExitOpen() {
// 171: if exit open
Item *i = getNextItemPtr();
uint16 n = getVarOrWord();
uint16 d = getVarOrByte();
setScriptCondition(getExitState(i, n, d) == 1);
}
void AGOSEngine::oe2_ifExitClosed() {
// 172: if exit closed
Item *i = getNextItemPtr();
uint16 n = getVarOrWord();
uint16 d = getVarOrByte();
setScriptCondition(getExitState(i, n, d) == 2);
}
void AGOSEngine::oe2_ifExitLocked() {
// 173: if exit locked
Item *i = getNextItemPtr();
uint16 n = getVarOrWord();
uint16 d = getVarOrByte();
setScriptCondition(getExitState(i, n, d) == 3);
}
void AGOSEngine::oe2_unk174() {
// 174:
uint a = getVarOrWord();
debug(0, "oe2_unk174: stub (%d)", a);
}
void AGOSEngine::oe2_getDollar2() {
// 175
_showPreposition = true;
setup_cond_c_helper();
_objectItem = _hitAreaObjectItem;
if (_objectItem == _dummyItem2)
_objectItem = me();
if (_objectItem == _dummyItem3)
_objectItem = derefItem(me()->parent);
if (_objectItem != NULL) {
_scriptNoun2 = _objectItem->noun;
_scriptAdj2 = _objectItem->adjective;
} else {
_scriptNoun2 = -1;
_scriptAdj2 = -1;
}
_showPreposition = false;
}
void AGOSEngine::oe2_setSRExit() {
// 176: set super room exit
Item *i = getNextItemPtr();
uint n = getVarOrWord();
uint d = getVarOrByte();
uint s = getVarOrByte();
setSRExit(i, n, d, s);
}
void AGOSEngine::oe2_unk177() {
// 177: set unknown vga event
uint a = getVarOrByte();
debug(0, "oe2_unk177: stub (%d)", a);
}
void AGOSEngine::oe2_unk178() {
// 178: set unknown vga event
uint a = getVarOrByte();
debug(0, "oe2_unk178: stub (%d)", a);
}
void AGOSEngine::oe2_isAdjNoun() {
// 179: item unk1 unk2 is
Item *item = getNextItemPtr();
int16 a = getNextWord(), b = getNextWord();
setScriptCondition(item->adjective == a && item->noun == b);
}
void AGOSEngine::oe2_b2Set() {
// 180: set bit2
uint bit = getVarOrByte();
_bitArrayTwo[bit / 16] |= (1 << (bit & 15));
}
void AGOSEngine::oe2_b2Clear() {
// 181: clear bit2
uint bit = getVarOrByte();
_bitArrayTwo[bit / 16] &= ~(1 << (bit & 15));
}
void AGOSEngine::oe2_b2Zero() {
// 182: is bit2 clear
uint bit = getVarOrByte();
setScriptCondition((_bitArrayTwo[bit / 16] & (1 << (bit & 15))) == 0);
}
void AGOSEngine::oe2_b2NotZero() {
// 183: is bit2 set
uint bit = getVarOrByte();
setScriptCondition((_bitArrayTwo[bit / 16] & (1 << (bit & 15))) != 0);
}
} // End of namespace AGOS
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