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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "agos/agos.h"
namespace AGOS {
void AGOSEngine::setupElvira2Opcodes(OpcodeProc *op) {
setupCommonOpcodes(op);
op[8] = &AGOSEngine::oe1_isNotAt;
op[9] = &AGOSEngine::oe1_sibling;
op[10] = &AGOSEngine::oe1_notSibling;
op[24] = &AGOSEngine::oe1_isPlayer;
op[29] = &AGOSEngine::oe1_canPut;
op[34] = &AGOSEngine::oe1_copyof;
op[35] = &AGOSEngine::oe1_copyfo;
op[37] = &AGOSEngine::oe1_whatO;
op[54] = &AGOSEngine::oe2_moveDirn;
op[73] = &AGOSEngine::oe1_pObj;
op[74] = &AGOSEngine::oe1_pName;
op[75] = &AGOSEngine::oe1_pcName;
op[83] = &AGOSEngine::o1_rescan;
op[89] = &AGOSEngine::oe2_loadUserGame;
op[94] = &AGOSEngine::oe1_findMaster;
op[95] = &AGOSEngine::oe1_nextMaster;
op[98] = &AGOSEngine::o1_animate;
op[99] = &AGOSEngine::o1_stopAnimate;
op[123] = &AGOSEngine::oe1_setTime;
op[127] = &AGOSEngine::o1_playTune;
op[144] = &AGOSEngine::oe2_setDoorOpen;
op[145] = &AGOSEngine::oe2_setDoorClosed;
op[146] = &AGOSEngine::oe2_setDoorLocked;
op[147] = &AGOSEngine::oe2_setDoorClosed;
op[148] = &AGOSEngine::oe2_ifDoorOpen;
op[149] = &AGOSEngine::oe2_ifDoorClosed;
op[150] = &AGOSEngine::oe2_ifDoorLocked;
op[161] = &AGOSEngine::oe2_opcode161;
op[162] = &AGOSEngine::oe2_screenTextMsg;
op[165] = &AGOSEngine::oe2_setSuperRoom;
op[166] = &AGOSEngine::oe2_getSuperRoom;
op[175] = &AGOSEngine::o_getDollar2;
op[179] = &AGOSEngine::o_isAdjNoun;
op[180] = &AGOSEngine::o_b2Set;
op[181] = &AGOSEngine::o_b2Clear;
op[182] = &AGOSEngine::o_b2Zero;
op[183] = &AGOSEngine::o_b2NotZero;
// Code difference, check if triggered
op[65] = NULL;
op[66] = NULL;
op[67] = NULL;
op[70] = NULL;
op[163] = NULL;
op[164] = NULL;
op[167] = NULL;
op[168] = NULL;
op[169] = NULL;
op[170] = NULL;
op[171] = NULL;
op[172] = NULL;
op[173] = NULL;
op[174] = NULL;
op[176] = NULL;
op[177] = NULL;
op[178] = NULL;
}
// -----------------------------------------------------------------------
// Elvira 2 Opcodes
// -----------------------------------------------------------------------
void AGOSEngine::oe2_moveDirn() {
// 54: move direction
int16 d = getVarOrByte();
moveDirn_e2(me(), d);
}
void AGOSEngine::oe2_loadUserGame() {
// 89: load user game
getStringPtrByID(getNextStringID());
}
void AGOSEngine::oe2_setDoorOpen() {
// 144: set door open
Item *i = getNextItemPtr();
setDoorState(i, getVarOrByte(), 1);
}
void AGOSEngine::oe2_setDoorClosed() {
// 145: set door closed
Item *i = getNextItemPtr();
setDoorState(i, getVarOrByte(), 2);
}
void AGOSEngine::oe2_setDoorLocked() {
// 146: set door locked
Item *i = getNextItemPtr();
setDoorState(i, getVarOrByte(), 3);
}
void AGOSEngine::oe2_ifDoorOpen() {
// 148: if door open
Item *i = getNextItemPtr();
uint16 d = getVarOrByte();
setScriptCondition(getDoorState(i, d) == 1);
}
void AGOSEngine::oe2_ifDoorClosed() {
// 149: if door closed
Item *i = getNextItemPtr();
uint16 d = getVarOrByte();
setScriptCondition(getDoorState(i, d) == 2);
}
void AGOSEngine::oe2_ifDoorLocked() {
// 150: if door locked
Item *i=getNextItemPtr();
uint16 d = getVarOrByte();
setScriptCondition(getDoorState(i, d) == 3);
}
void AGOSEngine::oe2_opcode161() {
// 161:
}
void AGOSEngine::oe2_screenTextMsg() {
// 162: print string
showMessageFormat("%s\n", getStringPtrByID(getNextStringID()));
getVarOrByte();
}
void AGOSEngine::oe2_setSuperRoom() {
// 165: set super room
_superRoomNumber = getVarOrWord();
}
void AGOSEngine::oe2_getSuperRoom() {
// 166: get super room
writeNextVarContents(_superRoomNumber);
}
} // End of namespace AGOS
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