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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifdef ENABLE_PN
#include "agos/agos.h"
#include "agos/intern.h"
#include "agos/vga.h"
#include "common/system.h"
#include "graphics/surface.h"
namespace AGOS {
void AGOSEngine_PN::setupVideoOpcodes(VgaOpcodeProc *op) {
op[1] = &AGOSEngine::vc1_fadeOut;
op[2] = &AGOSEngine::vc2_call;
op[3] = &AGOSEngine::vc3_loadSprite;
op[4] = &AGOSEngine::vc4_fadeIn;
op[5] = &AGOSEngine::vc5_ifEqual;
op[6] = &AGOSEngine::vc6_ifObjectHere;
op[7] = &AGOSEngine::vc7_ifObjectNotHere;
op[8] = &AGOSEngine::vc8_ifObjectIsAt;
op[9] = &AGOSEngine::vc9_ifObjectStateIs;
op[10] = &AGOSEngine::vc10_draw;
op[11] = &AGOSEngine::vc11_onStop;
op[13] = &AGOSEngine::vc12_delay;
op[14] = &AGOSEngine::vc13_addToSpriteX;
op[15] = &AGOSEngine::vc14_addToSpriteY;
op[16] = &AGOSEngine::vc15_sync;
op[17] = &AGOSEngine::vc16_waitSync;
op[18] = &AGOSEngine::vc17_waitEnd;
op[19] = &AGOSEngine::vc18_jump;
op[20] = &AGOSEngine::vc19_loop;
op[21] = &AGOSEngine::vc20_setRepeat;
op[22] = &AGOSEngine::vc21_endRepeat;
// FIXME: This has been "vc22_setPaletteOld" before, but that does not seem to exist.
// Please check whether "vc22_setPalette" is fine to be used here.
op[23] = &AGOSEngine::vc22_setPalette;
op[24] = &AGOSEngine::vc23_setPriority;
op[25] = &AGOSEngine::vc24_setSpriteXY;
op[26] = &AGOSEngine::vc25_halt_sprite;
op[27] = &AGOSEngine::vc26_setSubWindow;
op[28] = &AGOSEngine::vc27_resetSprite;
op[29] = &AGOSEngine::vc28_playSFX;
op[30] = &AGOSEngine::vc29_stopAllSounds;
op[31] = &AGOSEngine::vc30_setFrameRate;
op[32] = &AGOSEngine::vc31_setWindow;
op[33] = &AGOSEngine::vc32_saveScreen;
op[34] = &AGOSEngine::vc33_setMouseOn;
op[35] = &AGOSEngine::vc34_setMouseOff;
op[36] = &AGOSEngine::vc36_pause;
op[38] = &AGOSEngine::vc35_clearWindow;
op[39] = &AGOSEngine::vc39_volume;
op[40] = &AGOSEngine::vc36_setWindowImage;
op[41] = &AGOSEngine::vc37_pokePalette;
op[44] = &AGOSEngine::vc44_enableBox;
op[45] = &AGOSEngine::vc45_disableBox;
op[46] = &AGOSEngine::vc46_maxBox;
op[48] = &AGOSEngine::vc48_specialEffect;
op[50] = &AGOSEngine::vc50_setBox;
op[51] = &AGOSEngine::vc38_ifVarNotZero;
op[52] = &AGOSEngine::vc39_setVar;
op[53] = &AGOSEngine::vc40_scrollRight;
op[54] = &AGOSEngine::vc41_scrollLeft;
op[55] = &AGOSEngine::vc55_scanFlag;
}
bool AGOSEngine_PN::ifObjectHere(uint16 a) {
if (getFeatures() & GF_DEMO)
return false;
return _variableArray[39] == getptr(_quickptr[11] + a * _quickshort[4] + 2);
}
bool AGOSEngine_PN::ifObjectAt(uint16 a, uint16 b) {
if (getFeatures() & GF_DEMO)
return false;
return b == getptr(_quickptr[11] + a * _quickshort[4] + 2);
}
bool AGOSEngine_PN::ifObjectState(uint16 a, int16 b) {
if (getFeatures() & GF_DEMO)
return false;
return b == getptr(_quickptr[0] + a * _quickshort[0] + 2);
}
void AGOSEngine::vc36_pause() {
const char *message1 = "Press any key to continue";
bool oldWiped = _wiped;
_wiped = 0;
_videoLockOut |= 8;
windowPutChar(_windowArray[2], 13);
for (; *message1; message1++)
windowPutChar(_windowArray[2], *message1);
while (!shouldQuit()) {
if (_keyPressed.ascii != 0)
break;
delay(1);
}
_keyPressed.reset();
windowPutChar(_windowArray[2], 13);
_wiped = oldWiped;
_videoLockOut &= ~8;
}
void AGOSEngine::vc39_volume() {
_vcPtr += 2;
}
void AGOSEngine::vc44_enableBox() {
HitArea *ha = _hitAreas + vcReadNextWord();
ha->flags &= ~kOBFBoxDisabled;
}
void AGOSEngine::vc45_disableBox() {
HitArea *ha = _hitAreas + vcReadNextWord();
ha->flags |= kOBFBoxDisabled;
}
void AGOSEngine::vc46_maxBox() {
HitArea *ha = _hitAreas + vcReadNextWord();
ha->id = 0xFFFF;
}
void AGOSEngine::vc48_specialEffect() {
uint16 num = vcReadNextWord();
vcReadNextWord();
if (getPlatform() == Common::kPlatformPC) {
if (num == 1) {
Graphics::Surface *screen = _system->lockScreen();
byte *dst = (byte *)screen->pixels;
for (uint h = 0; h < _screenHeight; h++) {
for (uint w = 0; w < _screenWidth; w++) {
if (dst[w] == 15)
dst[w] = 4;
}
dst += screen->pitch;
}
_system->unlockScreen();
} else if (num == 2) {
const char *str = "There are gurgling noises from the sink.";
for (; *str; str++)
windowPutChar(_textWindow, *str);
}
}
}
void AGOSEngine::vc50_setBox() {
uint16 id, x, y, w, h, msg1, msg2, flags;
const uint16 *vlut;
id = vcReadNextWord();
vlut = &_videoWindows[vcReadNextWord() * 4];
x = vlut[0] * 16 + vcReadNextWord();
y = vlut[1] + vcReadNextWord();
h = vcReadNextWord();
w = vcReadNextWord();
msg1 = vcReadNextWord();
msg2 = vcReadNextWord();
flags = vcReadNextWord();
// Compressed string
if (!(flags & kOBFUseMessageList)) {
msg1 += 0x8000;
}
defineBox(id, x, y, h, w, msg1, msg2, flags);
}
void AGOSEngine::vc55_scanFlag() {
_scanFlag = 1;
}
void AGOSEngine_PN::clearVideoWindow(uint16 num, uint16 color) {
const uint16 *vlut = &_videoWindows[num * 4];
uint16 xoffs = vlut[0] * 16;
uint16 yoffs = vlut[1];
Graphics::Surface *screen = _system->lockScreen();
byte *dst = (byte *)screen->pixels + xoffs + yoffs * screen->pitch;
for (uint h = 0; h < vlut[3]; h++) {
memset(dst, color, vlut[2] * 16);
dst += screen->pitch;
}
_system->unlockScreen();
}
} // End of namespace AGOS
#endif
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