1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "agos/agos.h"
#include "agos/intern.h"
namespace AGOS {
void AGOSEngine_Simon2::setupVideoOpcodes(VgaOpcodeProc *op) {
AGOSEngine_Simon1::setupVideoOpcodes(op);
op[56] = &AGOSEngine::vc56_delayLong;
op[58] = &AGOSEngine::vc58_changePriority;
op[59] = &AGOSEngine::vc59_stopAnimations;
op[64] = &AGOSEngine::vc64_ifSpeech;
op[65] = &AGOSEngine::vc65_slowFadeIn;
op[66] = &AGOSEngine::vc66_ifEqual;
op[67] = &AGOSEngine::vc67_ifLE;
op[68] = &AGOSEngine::vc68_ifGE;
op[69] = &AGOSEngine::vc69_playSeq;
op[70] = &AGOSEngine::vc70_joinSeq;
op[71] = &AGOSEngine::vc71_ifSeqWaiting;
op[72] = &AGOSEngine::vc72_segue;
op[73] = &AGOSEngine::vc73_setMark;
op[74] = &AGOSEngine::vc74_clearMark;
}
void AGOSEngine::vc56_delayLong() {
uint16 num = vcReadVarOrWord() * _frameCount;
addVgaEvent(num + _vgaBaseDelay, ANIMATE_EVENT, _vcPtr, _vgaCurSpriteId, _vgaCurZoneNum);
_vcPtr = (byte *)&_vcGetOutOfCode;
}
void AGOSEngine::vc58_changePriority() {
uint16 sprite = _vgaCurSpriteId;
uint16 file = _vgaCurZoneNum;
const byte *vcPtrOrg;
uint16 tmp;
_vgaCurZoneNum = vcReadNextWord();
_vgaCurSpriteId = vcReadNextWord();
tmp = to16Wrapper(vcReadNextWord());
vcPtrOrg = _vcPtr;
_vcPtr = (byte *)&tmp;
vc23_setPriority();
_vcPtr = vcPtrOrg;
_vgaCurSpriteId = sprite;
_vgaCurZoneNum = file;
}
void AGOSEngine::vc59_stopAnimations() {
uint16 file = vcReadNextWord();
uint16 start = vcReadNextWord();
uint16 end = vcReadNextWord() + 1;
do {
vcStopAnimation(file, start);
} while (++start != end);
}
void AGOSEngine::vc64_ifSpeech() {
if ((getGameType() == GType_SIMON2 && _subtitles && _language != Common::HB_ISR) ||
!_sound->isVoiceActive()) {
vcSkipNextInstruction();
}
}
void AGOSEngine::vc65_slowFadeIn() {
_fastFadeInFlag = 624;
_fastFadeCount = 208;
if (_windowNum != 4) {
_fastFadeInFlag = 768;
_fastFadeCount = 256;
}
_fastFadeInFlag |= 0x8000;
_fastFadeOutFlag = false;
}
void AGOSEngine::vc66_ifEqual() {
uint16 a = vcReadNextWord();
uint16 b = vcReadNextWord();
if (vcReadVar(a) != vcReadVar(b))
vcSkipNextInstruction();
}
void AGOSEngine::vc67_ifLE() {
uint16 a = vcReadNextWord();
uint16 b = vcReadNextWord();
if (vcReadVar(a) >= vcReadVar(b))
vcSkipNextInstruction();
}
void AGOSEngine::vc68_ifGE() {
uint16 a = vcReadNextWord();
uint16 b = vcReadNextWord();
if (vcReadVar(a) <= vcReadVar(b))
vcSkipNextInstruction();
}
void AGOSEngine::vc69_playSeq() {
int16 track = vcReadNextWord();
int16 loop = vcReadNextWord();
// Jamieson630:
// This is a "play track". The original
// design stored the track to play if one was
// already in progress, so that the next time a
// "fill MIDI stream" event occured, the MIDI
// player would find the change and switch
// tracks. We use a different architecture that
// allows for an immediate response here, but
// we'll simulate the variable changes so other
// scripts don't get thrown off.
// NOTE: This opcode looks very similar in function
// to vc72(), except that vc72() may allow for
// specifying a non-valid track number (999 or -1)
// as a means of stopping what music is currently
// playing.
_midi.setLoop(loop != 0);
_midi.startTrack(track);
}
void AGOSEngine::vc70_joinSeq() {
// Simon2
uint16 track = vcReadNextWord();
uint16 loop = vcReadNextWord();
// Jamieson630:
// This sets the "on end of track" action.
// It specifies whether to loop the current
// track and, if not, whether to switch to
// a different track upon completion.
if (track != 0xFFFF && track != 999)
_midi.queueTrack(track, loop != 0);
else
_midi.setLoop(loop != 0);
}
void AGOSEngine::vc71_ifSeqWaiting() {
// Jamieson630:
// This command skips the next instruction
// unless (1) there is a track playing, AND
// (2) there is a track queued to play after it.
if (!_midi.isPlaying(true))
vcSkipNextInstruction();
}
void AGOSEngine::vc72_segue() {
// Jamieson630:
// This is a "play or stop track". Note that
// this opcode looks very similar in function
// to vc69(), except that this opcode may allow
// for specifying a track of 999 or -1 in order to
// stop the music. We'll code it that way for now.
// NOTE: It's possible that when "stopping" a track,
// we're supposed to just go on to the next queued
// track, if any. Must find out if there is ANY
// case where this is used to stop a track in the
// first place.
int16 track = vcReadNextWord();
int16 loop = vcReadNextWord();
if (track == -1 || track == 999) {
stopMusic();
} else {
_midi.setLoop(loop != 0);
_midi.startTrack(track);
}
}
void AGOSEngine::vc73_setMark() {
_marks |= (1 << vcReadNextWord());
}
void AGOSEngine::vc74_clearMark() {
_marks &= ~(1 << vcReadNextWord());
}
void AGOSEngine_Simon2::clearVideoWindow(uint16 num, uint16 color) {
const uint16 *vlut = &_videoWindows[num * 4];
uint16 xoffs = vlut[0] * 16;
uint16 yoffs = vlut[1];
uint16 dstWidth = _videoWindows[18] * 16;
byte *dst = _window4BackScn + xoffs + yoffs * dstWidth;
setMoveRect(0, 0, vlut[2] * 16, vlut[3]);
for (uint h = 0; h < vlut[3]; h++) {
memset(dst, color, vlut[2] * 16);
dst += dstWidth;
}
_window4Flag = 1;
}
} // End of namespace AGOS
|