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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/*#include "Crt.h"*/
/*#include "Dos.h"*/
namespace Avalanche {
matrix<1, 7, 1, 3, byte> cols;
byte fv;
void adjust() {
registers r;
{
ax = 0x1012;
bx = 1;
cx = 2;
es = seg(cols);
dx = ofs(cols);
}
intr(0x10, r);
}
int main(int argc, const char *argv[]) {
pio_initialize(argc, argv);
textattr = 0;
clrscr;
fillchar(cols, sizeof(cols), '\0');
adjust();
gotoxy(29, 10);
textattr = 1;
output << "Thorsoft of Letchworth";
gotoxy(36, 12);
textattr = 2;
output << "presents";
for (fv = 1; fv <= 77; fv ++) {
delay(77);
if (fv < 64) fillchar(cols[1], 3, chr(fv));
if (fv > 14) fillchar(cols[2], 3, chr(fv - 14));
adjust();
}
delay(100);
for (fv = 63; fv >= 1; fv --) {
fillchar(cols, sizeof(cols), chr(fv));
delay(37);
adjust();
}
return EXIT_SUCCESS;
}
} // End of namespace Avalanche.
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