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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* ACCIDENCE II The parser. */
#ifndef AVALANCHE_ACCI2_H
#define AVALANCHE_ACCI2_H
#include "common/scummsys.h"
#include "common/str.h"
namespace Avalanche {
class AvalancheEngine;
class Acci {
public:
enum VerbCode {
kVerbCodeExam = 1, kVerbCodeOpen = 2, kVerbCodePause = 3, kVerbCodeGet = 4, kVerbCodeDrop = 5,
kVerbCodeInv = 6, kVerbCodeTalk = 7, kVerbCodeGive = 8, kVerbCodeDrink = 9, kVerbCodeLoad = 10,
kVerbCodeSave = 11, kVerbCodePay = 12, kVerbCodeLook = 13, kVerbCodeBreak = 14, kVerbCodeQuit = 15,
kVerbCodeSit = 16, kVerbCodeStand = 17, kVerbCodeGo = 18, kVerbCodeInfo = 19, kVerbCodeUndress = 20,
kVerbCodeWear = 21, kVerbCodePlay = 22, kVerbCodeRing = 23, kVerbCodeHelp = 24, kVerbCodeLarrypass = 25,
kVerbCodePhaon = 26, kVerbCodeBoss = 27, kVerbCodePee = 28, kVerbCodeCheat = 29, kVerbCodeMagic = 30,
kVerbCodeRestart = 31, kVerbCodeEat = 32, kVerbCodeListen = 33, kVerbCodeBuy = 34, kVerbCodeAttack = 35,
kVerbCodePasswd = 36, kVerbCodeDir = 37, kVerbCodeDie = 38, kVerbCodeScore = 39, kVerbCodePut = 40,
kVerbCodeKiss = 41, kVerbCodeClimb = 42, kVerbCodeJump = 43, kVerbCodeHiscores = 44, kVerbCodeWake = 45,
kVerbCodeHello = 46, kVerbCodeThanks = 47, kVerbCodeSmartAlec = 249, kVerbCodeExpletive = 253
};
static const byte kPardon = 254; // Didn't understand / wasn't given.
static const int16 kParserWordsNum = 277; // How many words does the parser know?
static const byte kNothing = 250;
static const byte kMoved = 0; // This word was moved. (Usually because it was the subject of conversation.)
static const int16 kFirstPassword = 88; // words[kFirstPassword] should equal "TIROS".
struct VocabEntry {
byte _number;
Common::String _word;
void init(byte number, Common::String word) {
_number = number;
_word = word;
}
};
VocabEntry _vocabulary[kParserWordsNum];
Common::String _realWords[11];
byte _verb, _person, _thing;
bool _polite;
Acci(AvalancheEngine *vm);
void init();
void parse();
void doThat();
void verbOpt(byte verb, Common::String &answer, char &ansKey);
void drink();
private:
struct RankType {
uint16 _score;
Common::String _title;
};
Common::String _thats;
byte _thing2;
AvalancheEngine *_vm;
byte wordNum(Common::String word);
void replace(Common::String oldChars, byte newChar);
Common::String rank();
Common::String totalTime();
void clearWords();
void cheatParse(Common::String codes);
void stripPunctuation(Common::String &word); // Strips punctuation from word.
void displayWhat(byte target, bool animate, bool &ambiguous); // << It's an adjective!
bool doPronouns();
void properNouns();
void lookAround(); // This is called when you say "look".
void sayIt(); // This makes Avalot say the response.
void openDoor();
void storeInterrogation(byte interrogation);
void examineObject(); // Examine a standard object-thing
bool isPersonHere();
void exampers();
bool isHolding();
void openBox(bool isOpening);
void examine();
void inventory();
void swallow();
void peopleInRoom(); // This lists the other people in the room.
void silly();
void putProc(); // Called when you call kVerbCodeput.
void notInOrder();
void goToCauldron();
bool giveToSpludwick(); // The result of this fn is whether or not he says "Hey, thanks!".
void cardiffClimbing();
void already();
void standUp(); // Called when you ask Avvy to stand.
void getProc(char thing);
void giveGeidaTheLute();
void playHarp();
void winSequence();
Common::String personSpeaks();
void heyThanks();
};
} // End of namespace Avalanche.
#endif // AVALANCHE_ACCI2_H
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