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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* ACCIDENCE II The parser. */
#ifndef ACCI2_H
#define ACCI2_H
#include "common/scummsys.h"
#include "common/str.h"
namespace Avalanche {
class AvalancheEngine;
class Acci {
public:
/* verb codes */
static const byte vb_exam = 1;
static const byte vb_open = 2;
static const byte vb_pause = 3;
static const byte vb_get = 4;
static const byte vb_drop = 5;
static const byte vb_inv = 6;
static const byte vb_talk = 7;
static const byte vb_give = 8;
static const byte vb_drink = 9;
static const byte vb_load = 10;
static const byte vb_save = 11;
static const byte vb_pay = 12;
static const byte vb_look = 13;
static const byte vb_break = 14;
static const byte vb_quit = 15;
static const byte vb_sit = 16;
static const byte vb_stand = 17;
static const byte vb_go = 18;
static const byte vb_info = 19;
static const byte vb_undress = 20;
static const byte vb_wear = 21;
static const byte vb_play = 22;
static const byte vb_ring = 23;
static const byte vb_help = 24;
static const byte vb_larrypass = 25;
static const byte vb_phaon = 26;
static const byte vb_boss = 27;
static const byte vb_pee = 28;
static const byte vb_cheat = 29;
static const byte vb_magic = 30;
static const byte vb_restart = 31;
static const byte vb_eat = 32;
static const byte vb_listen = 33;
static const byte vb_buy = 34;
static const byte vb_attack = 35;
static const byte vb_password = 36;
static const byte vb_dir = 37;
static const byte vb_die = 38;
static const byte vb_score = 39;
static const byte vb_put = 40;
static const byte vb_kiss = 41;
static const byte vb_climb = 42;
static const byte vb_jump = 43;
static const byte vb_highscores = 44;
static const byte vb_wake = 45;
static const byte vb_hello = 46;
static const byte vb_thanks = 47;
static const byte vb_smartalec = 249;
static const byte vb_expletive = 253;
static const byte pardon = 254; // Didn't understand / wasn't given.
static const int16 nowords = 277; // How many words does the parser know?
static const byte nowt = 250;
static const byte moved = 0; // This word was moved. (Usually because it was the subject of conversation.)
static const int16 first_password = 89; // Words[first_password] should equal "TIROS".
struct vocab {
byte n;
Common::String w;
};
static const vocab words[nowords];
static const char what[];
struct ranktype {
uint16 score;
Common::String title;
};
static const ranktype ranks[9];
Common::String thats;
Common::String unknown;
Common::String realwords[11];
char verb, person, thing, thing2;
bool polite;
Acci(AvalancheEngine *vm);
void init();
void clearwords();
void parse();
void lookaround();
void opendoor();
void do_that();
void verbopt(char n, Common::String &answer, char &anskey);
void have_a_drink();
private:
AvalancheEngine *_vm;
byte fv;
byte wordnum(Common::String x);
void replace(Common::String old1, byte new1);
Common::String rank();
Common::String totaltime();
void number(Common::String &codes);
void cheatparse(Common::String codes);
void punctustrip(Common::String &x);
void displaywhat(byte ch, bool animate, bool &ambigous);
bool do_pronouns();
void lowercase();
void propernouns();
void sayit();
void store_interrogation(byte interrogation);
void clearuint16s();
void examobj();
bool personshere();
void exampers();
bool holding();
void special(bool before);
void examine();
void inv();
void swallow();
void others();
void silly();
void putproc();
void not_in_order();
void go_to_cauldron();
bool give2spludwick();
void cardiff_climbing();
void already();
void stand_up();
void getproc(char thing);
void give_geida_the_lute();
void play_harp();
void winsequence();
void person_speaks();
void heythanks();
int16 pos(const Common::String &crit, const Common::String &src); // Returns the index of the first appearance of crit in src.
};
} // End of namespace Avalanche.
#endif // ACCI2_H
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