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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
 * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
 */

/* Trippancy IV - original file */
#include "graph.h"

namespace Avalanche {

const integer taboo = cyan;

struct adxtype {
	varying_string<12> name; /* name of character */
	byte num; /* number of pictures */
	byte xl, yl; /* x & y lengths of pictures */
	byte seq; /* how many in one stride */
	word size; /* the size of all the pictures */
};


integer gd, gm;
adxtype adx;
matrix<1, 24, 0, 1, pointer> adxpic; /* the pictures themselves */
untyped_file f;
string x;
byte n;

void load(string nam) {
	byte z;
	array<1, 4, pointer> a;
	untyped_file f;
	word s;
	varying_string<40> xxx;
	string check;

	assign(f, nam);
	reset(f, 1);
	blockread(f, xxx, 41);
	blockread(f, check, 13);
	blockread(f, check, 31);
	s = imagesize(0, 0, getmaxx(), 75);
	for (z = 1; z <= 2; z ++) {
		getmem(a[z], s);
		blockread(f, a[z], s);
		putimage(0, 15 + (z - 1) * 75, a[z], 0);
		freemem(a[z], s);
	}
	close(f);
}

void silhouette() {
	byte x, y, c;
	setvisualpage(1);
	setactivepage(1);
	setfillstyle(1, 15);
	for (gm = 0; gm <= 3; gm ++)
		for (gd = 1; gd <= 6; gd ++) {
			;     /* 26,15 */
			/*   bar((gm div 2)*320+gd*40,20+(gm mod 2)*40,(gm div 2)*320+gd*40+35,(gm mod 2)*40+60); */
			for (y = 1; y <= adx.yl; y ++)
				for (x = 1; x <= adx.xl; x ++) {
					setactivepage(0);
					c = getpixel((gm / 2) * 320 + gd * 40 + x, 20 + (gm % 2) * 40 + y);
					setactivepage(1);
					/*     if c<>taboo then putpixel((gm div 2)*320+gd*40+x,20+(gm mod 2)*40+y,0); */
					if (c == taboo)  putpixel((gm / 2) * 320 + gd * 40 + x, 20 + (gm % 2) * 40 + y, 15);
				}
			getmem(adxpic[gm * 6 + gd][0], adx.size);
			getimage((gm / 2) * 320 + gd * 40 + 1, 20 + (gm % 2) * 40 + 1,
			         (gm / 2) * 320 + gd * 40 + adx.xl, 20 + (gm % 2) * 40 + adx.yl,
			         adxpic[gm * 6 + gd][0]);
		}
}

void standard() {
	byte x, y, c;
	setvisualpage(2);
	setactivepage(2);
	for (gm = 0; gm <= 3; gm ++)
		for (gd = 1; gd <= 6; gd ++) {
			;     /* 26,15 */
			for (y = 1; y <= adx.yl; y ++)
				for (x = 1; x <= adx.xl; x ++) {
					setactivepage(0);
					c = getpixel((gm / 2) * 320 + gd * 40 + x, 20 + (gm % 2) * 40 + y);
					setactivepage(2);
					if (c != taboo)  putpixel((gm / 2) * 320 + gd * 40 + x, 20 + (gm % 2) * 40 + y, c);
				}
			getmem(adxpic[gm * 6 + gd][1], adx.size);
			getimage((gm / 2) * 320 + gd * 40 + 1, 20 + (gm % 2) * 40 + 1,
			         (gm / 2) * 320 + gd * 40 + adx.xl, 20 + (gm % 2) * 40 + adx.yl,
			         adxpic[gm * 6 + gd][1]);
		}
}

int main(int argc, const char *argv[]) {
	pio_initialize(argc, argv);
	gd = 3;
	gm = 0;
	initgraph(gd, gm, "");
	fillchar(adxpic, sizeof(adxpic), '\261');
	load("v:avalots.avd");
	/* getmem(adxpic[1,1,1],adx.size); getimage(40,20,75,60,adxpic[1,1,1]^);
	 putimage(100,100,adxpic[1,1,1]^,0); */
	{
		adx.name = "Avalot";
		adx.num = 24;
		adx.seq = 6;
		adx.xl = 32;
		adx.yl = 35; /* 35,40 */

		adx.size = imagesize(40, 20, 40 + adx.xl, 60 + adx.yl);
	}
	silhouette();
	standard();
	x = string("Sprite file for Avvy - Trippancy IV. Subject to copyright.") + '\32';
	assign(f, "v:sprite1.avd");
	rewrite(f, 1);
	blockwrite(f, x[1], 59);
	blockwrite(f, adx, sizeof(adx));
	for (gd = 1; gd <= adx.num; gd ++)
		for (gm = 0; gm <= 1; gm ++)
			blockwrite(f, adxpic[gd][gm], adx.size); /* next image */
	close(f);
	closegraph();
	return EXIT_SUCCESS;
}

} // End of namespace Avalanche.