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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#ifndef AVALANCHE_H
#define AVALANCHE_H
#include "avalanche/console.h"
#include "avalanche/graphics.h"
#include "avalanche/parser.h"
#include "avalanche/avalot.h"
#include "avalanche/gyro2.h"
#include "avalanche/pingo2.h"
#include "avalanche/scrolls2.h"
#include "avalanche/visa2.h"
#include "avalanche/lucerna2.h"
#include "avalanche/enid2.h"
#include "avalanche/celer2.h"
#include "avalanche/sequence2.h"
#include "avalanche/timeout2.h"
#include "avalanche/trip6.h"
#include "avalanche/acci2.h"
#include "avalanche/dropdown2.h"
#include "avalanche/closing2.h"
#include "common/serializer.h"
#include "engines/engine.h"
#include "engines/advancedDetector.h"
#include "graphics/cursorman.h"
namespace Common {
class RandomSource;
}
namespace Avalanche {
struct AvalancheGameDescription;
static const int kSavegameVersion = 1;
class AvalancheEngine : public Engine {
public:
Graphics *_graphics;
Parser *_parser;
Avalot *_avalot;
Gyro *_gyro;
Pingo *_pingo;
Scrolls *_scrolls;
Visa *_visa;
Lucerna *_lucerna;
Enid *_enid;
Celer *_celer;
Sequence *_sequence;
Timeout *_timeout;
Trip *_trip;
Acci *_acci;
Dropdown *_dropdown;
Closing *_closing;
OSystem *_system;
AvalancheEngine(OSystem *syst, const AvalancheGameDescription *gd);
~AvalancheEngine();
Common::ErrorCode initialize();
GUI::Debugger *getDebugger();
Common::RandomSource *_rnd;
const AvalancheGameDescription *_gameDescription;
uint32 getFeatures() const;
const char *getGameId() const;
Common::Platform getPlatform() const;
bool hasFeature(EngineFeature f) const;
const char *getCopyrightString() const;
void synchronize(Common::Serializer &sz);
virtual bool canSaveGameStateCurrently();
Common::Error saveGameState(int slot, const Common::String &desc);
bool saveGame(const int16 slot, const Common::String &desc);
Common::String getSaveFileName(const int slot);
virtual bool canLoadGameStateCurrently();
Common::Error loadGameState(int slot);
bool loadGame(const int16 slot);
Common::String expandDate(int d, int m, int y);
void updateEvents();
bool getEvent(Common::Event &event); // A wrapper around _eventMan->pollEvent(), so we can use it in Scrolls::normscroll() for example.
Common::Point getMousePos();
protected:
// Engine APIs
Common::Error run();
private:
static AvalancheEngine *s_Engine;
AvalancheConsole *_console;
Common::Platform _platform;
// From bootstrp:
enum Elm {kNormal, kMusical, kElmpoyten, kRegi};
static const int16 kRunShootemup = 1, kRunDosshell = 2, kRunGhostroom = 3, kRunGolden = 4;
static const char kRuncodes[2][3];
static const int16 kReset = 0;
static const bool kJsb = true, kNoJsb = false, kBflight = true, kNoBflight = false;
struct {
byte _operation;
uint16 _skellern;
byte _contents[1000];
} _storage;
Common::String _arguments, _demoArgs, _argsWithNoFilename;
bool _firstTime;
byte _originalMode;
byte *_old1c;
Common::String _segofs;
bool _zoomy;
int32 _soundcard, _speed, _baseaddr, _irq, _dma;
void cursorOff();
void cursorOn();
void quit();
Common::String commandCom();
void explain(byte error);
void bFlight();
void bFlightOn();
void bFlightOff();
Common::String elmToStr(Elm how);
void run(Common::String what, bool withJsb, bool withBflight, Elm how);
void getArguments();
void getSlope();
void callMenu();
void runAvalot();
void runDemo();
void dosShell();
bool keyPressed();
void flushBuffer();
void demo();
};
} // End of namespace Avalanche
#endif // AVALANCHE_H
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