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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* AVALOT The kernel of the program. */
#ifndef AVALANCHE_AVALOT_H
#define AVALANCHE_AVALOT_H
#include "avalanche/animation.h"
namespace Avalanche {
class AvalancheEngine;
static const byte kObjectNum = 18; // always preface with a #
static const int16 kCarryLimit = 12; // carry limit
struct PedType {
int16 _x, _y;
Direction _direction;
};
struct MagicType {
byte _operation; // one of the operations
uint16 _data; // data for them
};
struct FieldType {
int16 _x1, _y1, _x2, _y2;
};
struct LineType : public FieldType {
Color _color;
};
struct QuasipedType {
byte _whichPed;
Color _textColor;
Room _room;
Color _backgroundColor;
People _who;
};
} // End of namespace Avalanche
#endif // AVALANCHE_AVALOT_H
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