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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#include "graph.h"
integer gd,gm;
int main(int argc, const char* argv[])
{pio_initialize(argc, argv);
;
gd=3; gm=0; initgraph(gd,gm,"c:\\bp\\bgi");
/* Screen size: Starts at $A000:$320 (coords 0,10).
Length: 12000 (150*80) bytes.
If we divide it into sets of 5 lines (400 bytes) each, there are 30.
There are 40 words on a line.
Patterns:
4AAA = "AVVY"
AAAE
EAA4
A444
A4AA = "YAVV"
AEAA
4EAA
4A44 */
/*
asm
mov bx,$A000;
mov es,bx; { The segment to copy it to... }
mov di,$370; { The offset (10 pixels down, plus 1 offset.) }
mov cx,10;
mov ax,$AA4A; call @sameline; { Print "AVVY" }
mov ax,$AEAA; call @sameline;
mov ax,$A4EA; call @sameline;
mov ax,$44A4; call @sameline;
mov cx,9;
mov ax,$AAA4; call @sameline; { Print "YAVV" }
mov ax,$AAEA; call @sameline;
mov ax,$AA4E; call @sameline;
mov ax,$444A; call @sameline;
mov ax,$4AAA; call @sameline; { Print "VYAV" }
mov ax,$AAAE; call @sameline;
mov ax,$EAA4; call @sameline;
mov ax,$A444; call @sameline;
mov ax,$A4AA; call @sameline; { Print "VVYA" }
mov ax,$EAAA; call @sameline;
mov ax,$4EAA; call @sameline;
mov ax,$4A44; call @sameline;
jmp @the_end;
{ Replicate the same line many times. }
@sameline:
{ Requires:
what to copy in AX,
how many lines in CX, and
original offset in DI. }
push cx;
push di;
@samelineloop:
push cx;
mov cx,40; { No. of times to repeat it on one line. }
repz stosw; { Fast word-copying }
pop cx;
add di,1200; { The next one will be 16 lines down. }
loop @samelineloop;
pop di;
add di,80;
pop cx;
ret;
@the_end:
end;
*/
return EXIT_SUCCESS;
}
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