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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#include "graph.h"
namespace Avalanche {
integer gd, gm;
byte z;
array<1, 4, pointer> a;
untyped_file f;
word s;
string check;
integer x, y;
void savesc() {
varying_string<40> adf;
untyped_file f;
byte z;
array<1, 2, pointer> c;
word s;
varying_string<14> nam;
varying_string<30> screenname;
;
nam = "v:avvymonk.avd";
adf = string("aved as a stuff file, so there! TJAT.") + '\15' + '\12' + '\32';
adf[0] = 'S';
screenname = "Avalot in a monk's costume";
assign(f, nam); /* not scrambled */
rewrite(f, 1);
blockwrite(f, adf, 41);
blockwrite(f, nam, 13);
blockwrite(f, screenname, 31);
s = imagesize(0, 0, getmaxx(), 75);
for (z = 1; z <= 2; z ++) {
;
getmem(c[z], s);
getimage(0, 15 + (z - 1) * 75, getmaxx(), 15 + (z) * 75, c[z]);
blockwrite(f, c[z], s);
freemem(c[z], s);
}
}
void loadscreen(string nam) {
;
assign(f, nam);
reset(f, 1);
blockread(f, check, 41);
blockread(f, check, 13);
blockread(f, check, 31);
s = imagesize(0, 0, getmaxx(), 75);
for (z = 1; z <= 2; z ++) {
;
getmem(a[z], s);
blockread(f, a[z], s);
setactivepage(0);
putimage(0, 15 + (z - 1) * 75, a[z], 0);
freemem(a[z], s);
}
close(f);
}
int main(int argc, const char *argv[]) {
pio_initialize(argc, argv);
;
gd = 3;
gm = 0;
x = 0;
y = 0;
initgraph(gd, gm, "o:");
loadscreen("v:legion.avd");
while (y < 100) {
;
switch (getpixel(x, y)) {
case 7:
putpixel(x, y, 0);
break;
case 8:
putpixel(x, y, 0);
break;
case 9:
putpixel(x, y, 15);
break;
}
x += 1;
if (x > 640) {
;
y += 1;
x = 0;
}
}
savesc();
return EXIT_SUCCESS;
}
} // End of namespace Avalanche.
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