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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#ifndef __basher_h__
#define __basher_h__
#include "gyro.h"
/*#include "Tommys.h"*/
namespace Avalanche {
#ifdef RECORD
#ifdef __basher_implementation__
#undef EXTERN
#define EXTERN
#endif
EXTERN word count;
#undef EXTERN
#define EXTERN extern
#endif
void plottext();
void keyboard_link();
void cursor_on();
void get_demorec();
boolean demo_ready();
void cursor_off();
void filename_edit();
void normal_edit();
#ifdef RECORD
void record_one();
#endif
} // End of namespace Avalanche.
#endif
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