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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
 * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
 */

#ifndef __basher_h__
#define __basher_h__


#include "gyro.h"
/*#include "Tommys.h"*/

namespace Avalanche {

#ifdef RECORD

#ifdef __basher_implementation__
#undef EXTERN
#define EXTERN
#endif

EXTERN word count;
#undef EXTERN
#define EXTERN extern

#endif

void plottext();

void keyboard_link();

void cursor_on();

void get_demorec();

boolean demo_ready();

void cursor_off();

void filename_edit();
void normal_edit();
#ifdef RECORD
void record_one();
#endif

} // End of namespace Avalanche.

#endif