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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* BASHER Handles the keyboard. */
// Note: this unit can record keystrokes, for the demo. If you want it
// to do this, define the o.c.c. RECORD. Setting gyro.demo to True will
// cause them to be played back.
// TODO: Replace these functions gradually with ScummVM's own methods.
#ifndef BASHER2_H
#define BASHER2_H
#include "common/scummsys.h"
namespace Avalanche {
class AvalancheEngine;
class Basher {
public:
uint16 count;
Basher(AvalancheEngine *vm);
void init();
void keyboard_link();
void get_demorec();
bool demo_ready();
void filename_edit();
void normal_edit();
#ifdef RECORD
void record_one();
#endif
private:
AvalancheEngine *_vm;
bool entering_filename;
char firstchar(Common::String x);
void typein();
};
} // End of namespace Avalanche.
#endif // BASHER2_H
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