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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
 * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
 */

/* CELER	The unit for updating the screen pics. */

#ifndef CELER2_H
#define CELER2_H

#include "common/scummsys.h"
#include "common/str.h"

namespace Avalanche {

	namespace Celer {

		enum flavourtype {ch_ega, ch_bgi, last_flavourtype};

		struct chunkblocktype {
			flavourtype flavour;
			int16 x, y;
			int16 xl, yl;
			int32 size;
			bool natural;

			bool memorise; /* Hold it in memory? */
		};

		struct memotype {
			int16 x, y;
			int16 xl, yl;
			flavourtype flavour;
			uint16 size;
		};

		int32 offsets[40];
		byte num_chunks = 0;
		memotype memos[40];
		void *memory[40];



		void pics_link();

		void load_chunks(Common::String xx);

		void forget_chunks();

		void show_one(byte which);

		void show_one_at(byte which, int16 xxx, int16 yyy);

	} // End of namespace Celer.

} // End of namespace Avalanche.

#endif // CELER2_H