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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* CLOSING The closing screen and error handler. */
#include "avalanche/avalanche.h"
#include "avalanche/closing2.h"
#include "avalanche/gyro2.h"
#include "avalanche/lucerna2.h"
#include "common/textconsole.h"
#include "common/random.h"
namespace Avalanche {
Closing::Closing(AvalancheEngine *vm) {
_vm = vm;
warning("STUB: Closing::Closing()");
}
void Closing::getScreen(ScreenType which) {
warning("STUB: Closing::getScreen()");
}
void Closing::showScreen() {
warning("STUB: Closing::showScreen()");
}
void Closing::putIn(Common::String str, uint16 where) {
warning("STUB: Closing::putIn()");
}
void Closing::exitGame() {
const Common::String nouns[12] = {
"sackbut", "harpsichord", "camel", "conscience", "ice-cream", "serf",
"abacus", "castle", "carrots", "megaphone", "manticore", "drawbridge"
};
const Common::String verbs[12] = {
"haunt", "daunt", "tickle", "gobble", "erase", "provoke", "surprise",
"ignore", "stare at", "shriek at", "frighten", "quieten"
};
Common::String result;
//nosound();
warning("STUB: Closing::exitGame()");
getScreen(kScreenNagScreen);
result = nouns[_vm->_rnd->getRandomNumber(12)] + " will " + verbs[_vm->_rnd->getRandomNumber(12)] + " you";
putIn(result, 1628);
showScreen(); // No halt- it's already set up.
}
void Closing::handleBug() {
warning("STUB: Closing::handleBug()");
}
} // End of namespace Avalanche.
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