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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* CLOSING The closing screen and error handler. */
#ifndef CLOSING2_H
#define CLOSING2_H
#include "common/scummsys.h"
#include "common/str.h"
namespace Avalanche {
class AvalancheEngine;
class Closing {
public:
static const int16 scr_bugalert = 1;
static const int16 scr_ramcram = 2;
static const int16 scr_nagscreen = 3;
static const int16 scr_twocopies = 5;
Closing(AvalancheEngine *vm);
void quit_with(byte which, byte errorlev);
void end_of_program();
private:
AvalancheEngine *_vm;
typedef Common::String scrtype;
scrtype q /*absolute $B8FA:0*/; /* Nobody's using the graphics memory now. */
//file<scrtype> f;
void *exitsave;
void get_screen(byte which);
void show_screen();
void put_in(Common::String x, uint16 where);
void bug_handler();
};
} // End of namespace Avalanche.
#endif // CLOSING2_H
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