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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#include "avalanche/console.h"
#include "avalanche/avalanche.h"
namespace Avalanche {
AvalancheConsole::AvalancheConsole(AvalancheEngine *vm) : GUI::Debugger(), _vm(vm) {
registerCmd("magic_lines", WRAP_METHOD(AvalancheConsole, Cmd_MagicLines));
}
AvalancheConsole::~AvalancheConsole() {
}
/**
* This command loads up the specified new scene number
*/
bool AvalancheConsole::Cmd_MagicLines(int argc, const char **argv) {
if (argc != 1) {
debugPrintf("Usage: %s\n", argv[0]);
return true;
}
_vm->_showDebugLines = !_vm->_showDebugLines;
return false;
}
} // End of namespace Avalanche
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