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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#include "graph.h"
namespace Avalanche {
integer gd, gm;
string fn1, fn2;
varying_string<30> desc;
void loadscreen(string nam) {
byte z;
array<1, 4, pointer> a;
untyped_file f;
word s;
string check;
;
assign(f, nam);
reset(f, 1);
blockread(f, check, 41);
blockread(f, check, 13);
blockread(f, check, 31);
s = imagesize(0, 0, getmaxx(), 75);
for (z = 1; z <= 2; z ++) {
;
getmem(a[z], s);
blockread(f, a[z], s);
setactivepage(0);
putimage(0, 15 + (z - 1) * 75, a[z], 0);
freemem(a[z], s);
}
close(f);
}
void load2(string name) {
byte a /*absolute $A000:1200*/;
byte bit;
untyped_file f;
;
assign(f, name);
reset(f, 1);
seek(f, 177);
for (bit = 0; bit <= 3; bit ++) {
;
port[0x3c4] = 2;
port[0x3ce] = 4;
port[0x3c5] = 1 << bit;
port[0x3cf] = bit;
blockread(f, a, 12080);
}
close(f);
}
void save2(string name) {
const string header =
string("This is a file from an Avvy game, and its contents are subject to ") +
"copyright." + '\15' + '\12' + '\15' + '\12' + "Have fun!" + '\32';
byte a /*absolute $A000:1200*/;
byte bit;
untyped_file f;
;
assign(f, name);
rewrite(f, 1);
blockwrite(f, header[1], 146); /* really 90 */
blockwrite(f, desc, 31);
for (bit = 0; bit <= 3; bit ++) {
;
port[0x3c4] = 2;
port[0x3ce] = 4;
port[0x3c5] = 1 << bit;
port[0x3cf] = bit;
blockwrite(f, a, 12080);
}
close(f);
}
int main(int argc, const char *argv[]) {
pio_initialize(argc, argv);
;
output << "Filename?";
input >> fn1 >> NL;
output << "New name?";
input >> fn2 >> NL;
output << "Describe?";
input >> desc >> NL;
gd = 3;
gm = 0;
initgraph(gd, gm, "");
loadscreen(fn1);
save2(fn2);
closegraph();
return EXIT_SUCCESS;
}
} // End of namespace Avalanche.
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