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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#include "graph.h"
/*#include "Crt.h"*/
/*$R+*/
namespace Avalanche {
typedef matrix < '\0', '\377', 0, 15, byte > fonttype;
integer gd, gm;
text t;
array<1, 2, fonttype> f;
file<fonttype> ff;
array<1, 80, byte> l;
varying_string<80> x;
void do_one(byte z) {
byte a /*absolute $A000:0*/;
byte aa /*absolute $A000:80*/;
byte az /*absolute $A000:27921*/;
;
a = getpixel(0, 0);
move(l, az, z);
port[0x3c5] = 8;
port[0x3cf] = 0;
move(aa, a, 27920);
}
void background() {
byte y;
;
for (y = 1; y <= 15; y ++) {
;
setcolor(y);
outtextxy(17, y * 12, "Jesus is Lord!");
}
}
void scroll(string z) {
byte x, y, lz;
char c;
;
fillchar(l, 80, '\0');
if (z == "")
for (y = 1; y <= 12; y ++) do_one(0);
c = z[1];
Delete(z, 1, 1);
lz = length(z);
switch (c) {
case '*':
for (y = 0; y <= 15; y ++) {
;
for (x = 1; x <= lz; x ++)
l[x] = f[2][z[x]][y];
do_one(lz);
}
break;
case '>': {
;
lz += 7;
for (y = 0; y <= 13; y ++) {
;
for (x = 1; x <= lz; x ++)
l[x + 7] = f[1][z[x]][y];
do_one(lz);
do_one(lz); /* double-height characters */
}
}
break;
}
}
int main(int argc, const char *argv[]) {
pio_initialize(argc, argv);
;
gd = 3;
gm = 1;
initgraph(gd, gm, "");
port[0x3c4] = 2;
port[0x3cf] = 4;
assign(ff, "avalot.fnt");
reset(ff);
ff >> f[1];
close(ff);
assign(ff, "avitalic.fnt");
reset(ff);
ff >> f[2];
close(ff);
assign(t, "credits.txt");
reset(t);
background();
for (gd = 8; gd <= 15; gd ++) setpalette(gd, 62);
do {
t >> x >> NL;
scroll(x);
} while (!(eof(t) || keypressed()));
close(t);
return EXIT_SUCCESS;
}
} // End of namespace Avalanche.
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