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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* DROPDOWN A customised version of Oopmenu (qv). */
#ifndef AVALANCHE_DROPDOWN2_H
#define AVALANCHE_DROPDOWN2_H
#include "avalanche/color.h"
#include "common/scummsys.h"
#include "common/str.h"
namespace Avalanche {
class AvalancheEngine;
class Dropdown;
typedef void (Dropdown::*DropdownFunc)();
class HeadType {
public:
Common::String _title;
char _trigger, _altTrigger;
byte _position;
int16 _xpos, _xright;
DropdownFunc _setupFunc, _chooseFunc;
void init(char trig, char alTtrig, Common::String title, byte pos, DropdownFunc setupFunc, DropdownFunc chooseFunc, Dropdown *dr);
void draw();
void highlight();
bool parseAltTrigger(char key);
private:
Dropdown *_dr;
};
struct OptionType {
Common::String _title;
byte _trigger;
Common::String _shortcut;
bool _valid;
};
class MenuItem {
public:
OptionType _options[12];
byte _optionNum;
uint16 _width, _left;
bool _firstlix;
int16 _flx1, _flx2, fly;
byte _oldY; // used by lightUp */
bool _activeNow; // Is there an active option now?
byte _activeNum; // And if so, which is it?
byte _choiceNum; // Your choice?
byte _highlightNum;
void init(Dropdown *dr);
void reset();
void setupOption(Common::String title, char trigger, Common::String shortcut, bool valid);
void display();
void wipe();
void lightUp(Common::Point cursorPos); // This makes the menu highlight follow the mouse.
void displayOption(byte y, bool highlit);
void moveHighlight(int8 inc);
void select(byte which); // Choose which one you want.
void parseKey(char c);
private:
Dropdown *_dr;
};
class MenuBar {
public:
HeadType _menuItems[8];
byte _menuNum;
void init(Dropdown *dr);
void createMenuItem(char trig, Common::String title, char altTrig, DropdownFunc setupFunc, DropdownFunc chooseFunc);
void draw();
void parseAltTrigger(char c);
void setupMenuItem(byte which);
void chooseMenuItem(int16 x);
private:
Dropdown *_dr;
};
class Dropdown {
public:
friend class HeadType;
friend class MenuItem;
friend class MenuBar;
MenuItem _activeMenuItem;
MenuBar _menuBar;
Common::String people;
Dropdown(AvalancheEngine *vm);
void parseKey(char r, char re);
void updateMenu();
void setupMenu(); // Standard menu bar.
private:
static const byte kIndent = 5;
static const byte kSpacing = 10;
static const byte kMenuBackgroundColor = kColorLightgray;
static const byte kMenuFontColor = kColorBlack;
static const byte kMenuBorderColor = kColorBlack;
static const byte kHighlightBackgroundColor = kColorBlack;
static const byte kHighlightFontColor = kColorWhite;
static const byte kDisabledColor = kColorDarkgray;
AvalancheEngine *_vm;
Common::String selectGender(byte x); // Returns "im" for boys, and "er" for girls.
void findWhatYouCanDoWithIt();
void drawMenuText(int16 x, int16 y, char trigger, Common::String text, bool valid, bool highlighted);
void bleep();
void setupMenuGame();
void setupMenuFile();
void setupMenuAction();
void setupMenuPeople();
void setupMenuObjects();
void setupMenuWith();
void runMenuGame();
void runMenuFile();
void runMenuAction();
void runMenuObjects();
void runMenuPeople();
void runMenuWith();
};
} // End of namespace Avalanche.
#endif // AVALANCHE_DROPDOWN2_H
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