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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
namespace Avalanche {
const char months[] = "JanFebMarAprMayJunJulAugSepOctNovDec";
const string ednaid = string("TT") + '\261' + '\36' + '\1' + '\113' + '\261' + '\231' + '\261';
struct edhead { /* Edna header */
/* This header starts at byte offset 177 in the .ASG file. */
array<1, 9, char> id; /* signature */
word revision; /* EDNA revision, here 2 (1=dna256) */
varying_string<50> game; /* Long name, eg Lord Avalot D'Argent */
varying_string<15> shortname; /* Short name, eg Avalot */
word number; /* Game's code number, here 2 */
word ver; /* Version number as integer (eg 1.00 = 100) */
varying_string<5> verstr; /* Vernum as string (eg 1.00 = "1.00" */
varying_string<12> filename; /* Filename, eg AVALOT.EXE */
byte os; /* Saving OS (here 1=DOS. See below for others.) */
/* Info on this particular game */
varying_string<8> fn; /* Filename (not extension ('cos that's .ASG)) */
byte d, m; /* D, M, Y are the Day, Month & Year this game was... */
word y; /* ...saved on. */
varying_string<40> desc; /* Description of game (same as in Avaricius!) */
word len; /* Length of DNA (it's not going to be above 65535!) */
/* Quick reference & miscellaneous */
word saves; /* no. of times this game has been saved */
integer cash; /* contents of your wallet in numerical form */
varying_string<20> money; /* ditto in string form (eg 5/-, or 1 denarius)*/
word points; /* your score */
/* DNA values follow, then footer (which is ignored) */
};
/* Possible values of edhead.os:
1 = DOS 4 = Mac
2 = Windows 5 = Amiga
3 = OS/2 6 = ST */
untyped_file f;
byte fv;
array<1, 255, word> dna256;
boolean ok;
edhead e;
void info(string x) { /* info on .ASG files */
varying_string<40> describe;
assign(f, x);
/*$I-*/ reset(f, 1);
seek(f, 47);
blockread(f, describe, 40);
blockread(f, dna256, sizeof(dna256));
close(f); /*$I+*/
e.revision = 1;
game = "Denarius Avaricius Sextus";
shortname = "Avaricius";
number = 1;
verstr = "[?]";
filename = "AVVY.EXE";
os = 1;
fn = x;
d = dna256[7];
m = dna256[8];
y = dna256[9];
desc = describe;
len = 512;
saves = dna256[6];
/*money:string[20]; { ditto in string form (eg 5/-, or 1 denarius)*/
/*points:word; { your score */
}
int main(int argc, const char *argv[]) {
pio_initialize(argc, argv);
info("tt.asg");
output << "Filename: " << x << NL;
output << "Description: " << desc << NL;
output << "Cash: " << dna256[30] << NL;
output << "Score: " << dna256[36] << NL;
output << "Date: " << dna256[7] << ' ' << copy(months, dna256[8] * 3 - 2, 3) << ' ' << dna256[9] << NL;
output << "Number of saves: " << dna256[6] << NL;
return EXIT_SUCCESS;
}
} // End of namespace Avalanche.
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