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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
 * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
 */

#include "graph.h"
/*#include "Crt.h"*/

/*$R+*/

namespace Avalanche {

const array<1, 5, shortint> adjustment = {{7, 0, 7, 7, 7}};

const array<0, 3, byte> plane_to_use = {{2, 2, 2, 3}};

const array<1, 5, byte> waveorder = {{5, 1, 2, 3, 4}};

const array<1, 26, byte> glerkfade =
{{1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 3, 3, 3, 2, 2, 1}};

const array<1, 18, byte> greldetfade = {{1, 2, 3, 4, 5, 6, 6, 6, 5, 5, 4, 4, 3, 3, 2, 2, 1, 1}};

enum flavourtype {ch_ega, ch_bgi, ch_natural, ch_two, ch_one, last_flavourtype};

struct chunkblocktype {
	flavourtype flavour;
	integer x, y;
	integer xl, yl;
	longint size;
};

typedef array<1, 6, 0, 3, 0, 34, 1, 9, byte> glerktype;


untyped_file f;
chunkblocktype cb;
array<1, 5, 2, 3, 0, 65, 0, 25, byte> ghost;
byte fv;
pointer memlevel;
byte y, yy, bit, xofs;

array<0, 1, pointer> eyes;
pointer exclamation;
array<1, 6, pointer> aargh;
array<1, 3, pointer> bat;
glerktype *glerk;
array<1, 5, pointer> green_eyes;
matrix<1, 6, false, true, pointer> greldet;

array<1, 6, pointtype> aargh_where;

integer gd, gm;
boolean gb;

byte glerkstage;

integer bat_x, bat_y;
word bat_count;
shortint aargh_count;

integer greldet_x, greldet_y;
byte greldet_count;
boolean red_greldet;

void plain_grab()
/* Just grabs the next one and puts it where it's told to. */
{
	integer xx, yy, xofs;
	blockread(f, cb, sizeof(cb));

	switch (cb.flavour) {
	case ch_one: {
		xofs = cb.x / 8;
		bit = 3;
		for (yy = 0; yy <= cb.yl; yy ++) {
			port[0x3c4] = 2;
			port[0x3ce] = 4;
			port[0x3c5] = 1 << bit;
			port[0x3cf] = bit;

			blockread(f, mem[0xa000 * (yy + cb.y) * 80 + xofs], cb.xl / 8);
		}
	}
	break;
	case ch_ega: {
		xofs = cb.x / 8;
		bit = 3;
		for (bit = 0; bit <= 3; bit ++)
			for (yy = 0; yy <= cb.yl; yy ++) {
				port[0x3c4] = 2;
				port[0x3ce] = 4;
				port[0x3c5] = 1 << bit;
				port[0x3cf] = bit;

				blockread(f, mem[0xa000 * (yy + cb.y) * 80 + xofs], cb.xl / 8);
			}
	}
	break;
	}
}

void get_me(pointer &p) {
	blockread(f, cb, sizeof(cb));
	/* Take it for granted that cb.flavour = ch_BGI! */

	{
		getmem(p, cb.size);
		blockread(f, p, cb.size);
	}
}

void get_me_aargh(byte which) {
	blockread(f, cb, sizeof(cb));
	/* Take it for granted that cb.flavour = ch_BGI! */

	{
		getmem(aargh[which], cb.size);
		blockread(f, aargh[which], cb.size);
	}

	{
		pointtype &with = aargh_where[which];

		with.x = cb.x;
		with.y = cb.y;
	}
}

void wait(word how_long) {
	word i;
	char r;

	for (i = 1; i <= how_long; i ++)
		if (keypressed()) {
			sound(6177);
			while (keypressed())  r = readkey();
			delay(1);
			nosound;
		} else
			delay(1);
}

void do_bat();
static byte batimage;
static pointtype batsize;

static void super_blank() {
	pointtype oldsize;

	move(bat[batimage - 1], oldsize, 4);
	bar(bat_x + batsize.x, bat_y, bat_x + oldsize.x, bat_y + oldsize.y);
}

void do_bat() {
	shortint dx, iy;

	bat_count += 1;

	if (odd(bat_count)) {
		switch (bat_count) {
		case 1 ... 90: {
			dx = 2;
			iy = 1;
			batimage = 1;
		}
		break;
		case 91 ... 240: {
			dx = 1;
			iy = 1;
			batimage = 2;
		}
		break;
		case 241 ... 260: {
			dx = 1;
			iy = 4;
			batimage = 3;
		}
		break;
		}

		move(bat[batimage], batsize, 4);

		if ((bat_count == 91) || (bat_count == 241))
			super_blank(); /* When the bat changes, blank out the old one. */

		bar(bat_x, bat_y, bat_x + batsize.x, bat_y + iy);
		bar(bat_x + batsize.x, bat_y, bat_x + batsize.x - dx, bat_y + batsize.y);

		bat_x -= dx;
		bat_y += 1;
		putimage(bat_x, bat_y, bat[batimage], 0);
	}
}

void big_green_eyes(byte how) {
	putimage(330, 103, green_eyes[how], 0);
	putimage(376, 103, green_eyes[how], 0);
}

int main(int argc, const char *argv[]) {
	pio_initialize(argc, argv);
	if (paramstr(1) != "jsb")  exit(255);
	gd = 3;
	gm = 0;
	initgraph(gd, gm, "");
	fillchar(ghost, sizeof(ghost), '\0');

	assign(f, "spooky.avd");
	reset(f, 1);
	seek(f, 44);

	mark(memlevel);

	for (fv = 1; fv <= 5; fv ++) {
		blockread(f, cb, sizeof(cb));
		for (bit = 2; bit <= 3; bit ++)
			for (y = 0; y <= cb.yl; y ++)
				blockread(f, ghost[fv][bit][y], cb.xl / 8);
	}

	get_me(eyes[0]); /* Get BGI-based ones */
	get_me(eyes[1]);
	get_me(exclamation);

	plain_grab(); /* Grabs to screen (cobweb) */
	plain_grab(); /* Grabs to screen (Mark's signature) */
	plain_grab(); /* Grabs to screen (open door) */

	for (fv = 1; fv <= 3; fv ++)
		get_me(bat[fv]);

	/* new(glerk);
	 for fv:=1 to 5 do { Grab the Glerk. }
	 begin;
	  blockread(f,cb,sizeof(cb));
	  for bit:=0 to 3 do
	   for y:=0 to 34 do
	    blockread(f,glerk^[fv,bit,y],cb.xl div 8);
	  inc(gd,gm);
	 end;
	*/

	glerk = new glerktype;

	for (fv = 1; fv <= 6; fv ++) {
		blockread(f, cb, sizeof(cb));
		bit = 3;
		for (bit = 0; bit <= 3; bit ++)
			for (yy = 0; yy <= cb.yl; yy ++)
				/*    begin;
				     port[$3c4]:=2; port[$3ce]:=4;
				     port[$3C5]:=1 shl bit; port[$3CF]:=bit;*/

				blockread(f, (*glerk)[fv][bit][yy], cb.xl / 8);
		/*     move(glerk^[fv,bit,yy],mem[$A000:yy*80+177],xl div 8);*/
		/*     blockread(f,mem[$A000:yy*80+177],xl div 8);*/

		/*    end;*/
	}

	for (fv = 1; fv <= 6; fv ++) get_me_aargh(fv);
	for (fv = 1; fv <= 5; fv ++) get_me(green_eyes[fv]);
	for (gb = false; gb <= true; gb ++)
		for (fv = 1; fv <= 6; fv ++) get_me(greldet[fv][gb]);

	close(f);

	/* Avvy walks over... */

	setfillstyle(1, 0);
	glerkstage = 0;
	bat_x = 277;
	bat_y = 40;
	bat_count = 0;

	for (gd = 500; gd >= 217; gd --) {
		if (set::of(range(22, 27), eos).has((gd % 30))) {
			if ((gd % 30) == 27)  bar(gd, 135, gd + 16, 136);
			putimage(gd, 136, eyes[0], 0);
			putpixel(gd + 16, 137, 0);
		} else {
			if (gd % 30 == 21)  bar(gd, 137, gd + 17, 138);

			putimage(gd, 135, eyes[0], 0);
			putpixel(gd + 16, 136, 0); /* eyes would leave a trail 1 pixel high behind them */
		}

		/* Plot the Glerk: */
		if (gd % 10 == 0) {
			glerkstage += 1;
			if (glerkstage > 26)  flush();

			for (gm = 0; gm <= 34; gm ++)
				for (bit = 0; bit <= 3; bit ++) {
					port[0x3c4] = 2;
					port[0x3ce] = 4;
					port[0x3c5] = 1 << bit;
					port[0x3cf] = bit;

					move((*glerk)[glerkfade[glerkstage]][bit][gm],
					     mem[0xa000 * 1177 + gm * 80], 9);
				}
			bit = getpixel(0, 0);
		}

		do_bat();

		wait(15);
	}

	setfillstyle(1, 0);
	bar(456, 14, 530, 50);

	/* It descends... */

	for (gm = -64; gm <= 103; gm ++) {
		bit = getpixel(0, 0);

		if (gm > 0)
			fillchar(mem[0xa000 * (gm - 1) * 80], 26, '\0');

		for (y = 0; y <= 65; y ++)
			if ((y + gm) >= 0)
				for (bit = 0; bit <= 3; bit ++) {
					port[0x3c4] = 2;
					port[0x3ce] = 4;
					port[0x3c5] = 1 << bit;
					port[0x3cf] = bit;

					move(ghost[2 + (abs(gm / 7) % 2) * 3][plane_to_use[bit]][y],
					     mem[0xa000 * (y + gm) * 80], 26);
				}

		wait(27);
	}

	/* And waves... */

	aargh_count = -14;

	for (gd = 1; gd <= 4; gd ++)
		for (fv = 1; fv <= 5; fv ++) {

			y = getpixel(0, 0);

			for (y = 0; y <= 7; y ++)
				fillchar(mem[0xa000 * 7760 + y * 80], 26, '\0');

			for (y = 0; y <= 65; y ++)
				for (bit = 0; bit <= 3; bit ++) {
					port[0x3c4] = 2;
					port[0x3ce] = 4;
					port[0x3c5] = 1 << bit;
					port[0x3cf] = bit;
					move(ghost[waveorder[fv]][plane_to_use[bit]][y],
					     mem[0xa000 * 7760 + (y + adjustment[fv]) * 80], 26);
				}

			aargh_count += 1;

			if (aargh_count > 0) {
				pointtype &with = aargh_where[aargh_count];
				putimage(with.x, with.y, aargh[aargh_count], 0);
			}

			wait(177);
		}

	/* ! appears */

	gd = getpixel(0, 0);
	putimage(246, 127, exclamation, 0);
	wait(777);
	bar(172, 78, 347, 111); /* erase "aargh" */

	for (gm = 5; gm >= 1; gm --) {
		wait(377);
		big_green_eyes(gm);
	}
	bar(246, 127, 251, 133); /* erase the "!" */

	/* He hurries back. */

	glerkstage = 1;
	greldet_count = 18;
	red_greldet = false;

	for (gd = 217; gd <= 479; gd ++) {
		if (set::of(range(22, 27), eos).has((gd % 30))) {
			if ((gd % 30) == 22)
				bar(gd + 22, 134, gd + 38, 137);
			putimage(gd + 23, 136, eyes[1], 0);
			putpixel(gd + 22, 137, 0);
		} else {
			if (gd % 30 == 28)
				bar(gd + 22, 135, gd + 38, 138);

			putimage(gd + 23, 135, eyes[1], 0);
			putpixel(gd + 22, 136, 0); /* eyes would leave a trail 1 pixel high behind them */
		}

		/* Plot the Green Eyes: */
		if (gd % 53 == 5) {
			big_green_eyes(glerkstage);
			glerkstage += 1;
		}

		/* Plot the Greldet: */

		if (greldet_count == 18) {
			/* A new greldet. */
			greldet_x = Random(600);
			greldet_y = Random(80);
			greldet_count = 0;
			red_greldet = ! red_greldet;
		}

		greldet_count += 1;
		putimage
		(greldet_x, greldet_y, greldet[greldetfade[greldet_count]][red_greldet], 0);

		wait(10);
	}

	release(memlevel);
	closegraph();
	return EXIT_SUCCESS;
}

} // End of namespace Avalanche.