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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
*/
#ifndef AVALANCHE_GHOSTROOM_H
#define AVALANCHE_GHOSTROOM_H
#include "common/scummsys.h"
#include "graphics/surface.h"
namespace Avalanche {
class AvalancheEngine;
struct ChunkBlock {
Flavour _flavour;
int16 _x, _y;
int16 _width, _height;
int32 _size;
};
class GhostRoom {
public:
GhostRoom(AvalancheEngine *vm);
~GhostRoom();
void run();
ChunkBlock readChunkBlock(Common::File &file);
private:
AvalancheEngine *_vm;
static const int8 kAdjustment[5];
static const byte kWaveOrder[5];
static const byte kGlerkFade[26];
static const byte kGreldetFade[18];
Common::Point dummyCoord;
byte _ghost[5][2][66][26];
Graphics::Surface _eyes[2];
Graphics::Surface _exclamation;
Graphics::Surface _bat[3];
byte _glerk[6][4][35][9];
Graphics::Surface _aargh[6];
Common::Point _aarghWhere[6];
Graphics::Surface _greenEyes[5];
Graphics::Surface _greldet[6][2];
int16 _batX, _batY;
uint16 _batCount;
byte _glerkStage;
int8 _aarghCount;
int16 _greldetX, _greldetY;
byte _greldetCount;
bool _redGreldet;
bool _wasLoaded;
void loadPictures();
void wait(uint16 howLong);
void doBat();
void bigGreenEyes(byte how);
};
} // End of namespace Avalanche
#endif // AVALANCHE_GHOSTROOM_H
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