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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
*/
#ifndef AVALANCHE_GHOSTROOM_H
#define AVALANCHE_GHOSTROOM_H
#include "common/scummsys.h"
namespace Avalanche {
class AvalancheEngine;
class GhostRoom {
public:
GhostRoom(AvalancheEngine *vm);
void run();
private:
AvalancheEngine *_vm;
static const int8 kAdjustment[5];
static const byte kPlaneToUse[4];
static const byte kWaveOrder[5];
static const byte kGlerkFade[26];
static const byte kGreldetFade[18];
enum FlavourType { ch_EGA, ch_BGI, ch_Natural, ch_Two, ch_One };
struct ChunkBlockType {
FlavourType _flavour;
int8 _x, _y;
int8 _xl, _yl;
int32 _size;
};
typedef byte GlerkType[6][4][35][9];
Common::File _f;
ChunkBlockType _cb;
byte _ghost[5][2][66][26];
void *_memLevel;
byte _y, _yy, _bit, _xofs;
void *_eyes[2];
void *_exclamation;
void *_aargh[6];
void *_bat[3];
GlerkType *_glerk;
void *_greenEyes[5];
void *_greldet[6][2];
Common::Point _aarghWhere[6];
int16 _gd, _gm;
bool _gb;
byte _glerkStage;
int16 _batX, _batY;
uint16 _batCount;
int8 _aarghCount;
int16 _greldetX, _greldetY;
byte _greldetCount;
bool _redGreldet;
void plainGrab();
void getMe(void *p);
void getMeAargh(byte which);
void wait(uint16 howLong);
void doBat();
void bigGreenEyes(byte how);
};
} // End of namespace Avalanche
#endif // AVALANCHE_GHOSTROOM_H
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