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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* Replacement class for the Graph unit from Pascal. */
#ifndef GRAPH_H
#define GRAPH_H
#include "common/file.h"
#include "graphics/surface.h"
namespace Avalanche {
class AvalancheEngine;
class Graph {
public:
static const int16 _screenWidth = 640;
static const int16 _screenHeight = 200;
void setParent(AvalancheEngine *vm);
void init();
~Graph();
byte *getPixel(int16 x, int16 y);
void setPixel(int16 x, int16 y, byte color);
void drawBar(int16 x1, int16 y1, int16 x2, int16 y2, int16 color);
// Must free the returened pointer!!!
Graphics::Surface *readImage(const byte *source);
void copySurface(const Graphics::Surface &source, uint16 destX, uint16 destY);
void refreshScreen();
private:
AvalancheEngine *_vm;
Graphics::Surface _surface;
static const byte _egaPaletteIndex[16];
byte _egaPalette[64][3];
};
} // End of namespace Avalanche
#endif // GRAPH_H
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