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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* Original name: HELPER The help system unit. */
#ifndef AVALANCHE_HELP_H
#define AVALANCHE_HELP_H
namespace Avalanche {
class AvalancheEngine;
class Help {
public:
Help(AvalancheEngine *vm);
void run();
private:
struct Button {
byte _trigger, _whither;
};
AvalancheEngine *_vm;
Button _buttons[10];
byte _highlightWas;
byte _buttonNum; // How many buttons do we have on the screen at the moment?
bool _holdLeft; // Is the left mouse button is still being held?
void switchPage(byte which);
Common::String getLine(Common::File &file); // It was a nested function in getMe().
// These two return true if we have to leave the Help:
bool handleMouse(const Common::Event &event);
bool handleKeyboard(const Common::Event &event);
};
} // End of namespace Avalanche
#endif // AVALANCHE_HELP_H
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