1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
*/
#include "avalanche/avalanche.h"
#include "avalanche/highscore.h"
#include "common/savefile.h"
#include "common/system.h"
namespace Avalanche {
HighScore::HighScore(AvalancheEngine *vm) {
_vm = vm;
}
void HighScore::displayHighScores() {
warning("STUB: HighScore::displayHighScores(");
}
void HighScore::saveHighScores() {
int firstSmaller = 0;
while ((firstSmaller < 12) && (_data[firstSmaller]._score >= _vm->_score))
firstSmaller++;
if (firstSmaller < 12) {
// Shift all the lower scores down a space:
for (int i = firstSmaller; i < 11; i++)
_data[i + 1] = _data[i];
// Set the new high score:
_data[firstSmaller]._name = "Player"; // TODO: Come up with something for that. In the original it wasn't implemented at all...
_data[firstSmaller]._rank = _vm->_parser->rank();
_data[firstSmaller]._score = _vm->_score;
}
Common::OutSaveFile *f = g_system->getSavefileManager()->openForSaving("scores.avd");
if (!f) {
warning("Can't create file 'scores.avd', high scores are not saved.");
return;
}
Common::Serializer sz(NULL, f);
syncHighScores(sz);
f->finalize();
delete f;
}
void HighScore::loadHighScroes() {
Common::File file;
if (!file.exists("scores.avd")) {
produceDefaultHighScores();
} else {
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading("scores.avd");
if (!f)
return;
Common::Serializer sz(f, NULL);
syncHighScores(sz);
delete f;
}
}
void HighScore::produceDefaultHighScores() {
for (int i = 0; i < 12; i++) {
_data[i]._score = 32 - (i + 1) * 2;
_data[i]._rank = "...";
}
_data[0]._name = "Mike";
_data[1]._name = "Liz";
_data[2]._name = "Thomas";
_data[3]._name = "Mark";
_data[4]._name = "Mandy";
_data[5]._name = "Andrew";
_data[6]._name = "Lucy Tryphena";
_data[7]._name = "Tammy the dog";
_data[8]._name = "Avaricius";
_data[9]._name = "Spellchick";
_data[10]._name = "Caddelli";
_data[11]._name = "Spludwick";
}
void HighScore::syncHighScores(Common::Serializer &sz) {
for (int i = 0; i < 12; i++) {
sz.syncString(_data[i]._name);
sz.syncAsUint16LE(_data[i]._score);
sz.syncString(_data[i]._rank);
}
}
} // End of namespace Avalanche
|