1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* Avalot joystick setup routines. To be incorporated
into Setup2 whenever I get a chance. */
/*#include "Joystick.h"*/
/*#include "Crt.h"*/
namespace Avalanche {
struct joysetup {
word xmid,ymid,xmin,ymin,xmax,ymax;
byte centre; /* Size of centre in tenths */
};
joysetup js;
file<joysetup> jf;
boolean detect()
{
word x,y,xo,yo;
byte count;
boolean detect_result;
;
count=0;
if (joystickpresent)
{;
detect_result=true;
return detect_result;
}
readjoya(xo,yo);
do {
if (count<7) count += 1; /* Take advantage of "flutter" */
if (count==6)
{;
output << "The Bios says you don't have a joystick. However, it's often wrong" << NL;
output << "about such matters. So, do you? If you do, move joystick A to" << NL;
output << "continue. If you don't, press any key to cancel." << NL;
}
readjoya(x,y);
} while (!((keypressed()) | (x!=xo) || (y!=yo)));
detect_result=~ keypressed();
return detect_result;
}
void display()
{;
{;
gotoxy(20,10); output << "X min: " << js.xmin << " ";
gotoxy(20,11); output << "X max: " << js.xmax << " ";
gotoxy(20,12); output << "Y min: " << js.ymin << " ";
gotoxy(20,13); output << "Y max: " << js.ymax << " ";
}
}
void getmaxmin()
{
word x,y;
;
output << "Rotate the joystick around in a circle, as far from the centre as it" << NL;
output << "can get. Then click a button." << NL;
{;
js.xmax=0; js.xmin=maxint;
js.ymax=0; js.ymin=maxint;
}
do {
readjoya(x,y);
{;
if (x<js.xmin) js.xmin=x;
if (y<js.ymin) js.ymin=y;
if (x>js.xmax) js.xmax=x;
if (y>js.ymax) js.ymax=y;
display();
}
} while (!(buttona1 | buttona2));
do {; } while (!(~ (buttona1 | buttona2)));
output << NL;
output << "Thank you. Now please centre your joystick and hit a button." << NL;
do {; } while (!(buttona1 | buttona2));
readjoya(js.xmid,js.ymid);
}
int main(int argc, const char* argv[])
{pio_initialize(argc, argv);
;
textattr=2;
clrscr;
output << "Avalot joystick setup routine- by TT. Thanks go to David B. Howorth." << NL;
output << NL;
if (detect()) output << "You've got a joystick!" << NL; else return 0;
getmaxmin();
do {
output << "Centring factor\? (3-9)";
input >> js.centre >> NL;
} while (!(set::of(range(1,9), eos).has(js.centre)));
assign(jf,"v:joytmp.dat");
rewrite(jf); jf << js; close(jf); /* write it all out to disk. */
return EXIT_SUCCESS;
}
} // End of namespace Avalanche.
|