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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#ifndef __logger_h__
#define __logger_h__
namespace Avalanche {
void log_setup(string name, boolean printing);
void log_divider(); /* Prints the divider sign. */
void log_command(string x); /* Prints a command */
void log_scrollchar(string x); /* print one character */
void log_italic();
void log_roman();
void log_epsonroman();
void log_scrollline(); /* Set up a line for the scroll driver */
void log_scrollendline(boolean centred);
void log_bubbleline(byte linenum, byte whom, string x);
void log_newline();
void log_newroom(string where);
void log_aside(string what);
void log_score(word credit, word now);
} // End of namespace Avalanche.
#endif
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