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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
 * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
 */

#ifndef __logger_h__
#define __logger_h__

namespace Avalanche {

void log_setup(string name, boolean printing);

void log_divider();    /* Prints the divider sign. */

void log_command(string x);      /* Prints a command */

void log_scrollchar(string x);      /* print one character */

void log_italic();

void log_roman();

void log_epsonroman();

void log_scrollline();    /* Set up a line for the scroll driver */

void log_scrollendline(boolean centred);

void log_bubbleline(byte linenum,byte whom, string x);

void log_newline();

void log_newroom(string where);

void log_aside(string what);

void log_score(word credit,word now);

} // End of namespace Avalanche.

#endif