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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#ifndef LUCERNA2_H
#define LUCERNA2_H
#include "common/scummsys.h"
namespace Avalanche {
namespace Lucerna {
// Call it where Lucerna is first used.
// Procuded to replace the initizalization part of the original Pascal unit.
void initialize_lucerna();
void callverb(char n);
void draw_also_lines();
void mouse_init();
void mousepage(uint16 page_);
void load(byte n);
void exitroom(byte x);
void enterroom(byte x, byte ped);
void thinkabout(char z, bool th); /* Hey!!! Get it and put it!!! */
void load_digits(); /* Load the scoring digits & rwlites */
void toolbar();
void showscore();
void points(byte num); /* Add on no. of points */
void mouseway();
void inkey();
void posxy();
void fxtoggle();
void objectlist();
void checkclick();
void errorled();
void dusk();
void dawn();
void showrw();
void mblit(byte x1, byte y1, byte x2, byte y2, byte f, byte t); /* The Minstrel Blitter */
void blitfix();
void clock_lucerna();
void flip_page();
void delavvy();
void gameover();
void minor_redraw();
void major_redraw();
uint16 bearing(byte whichped);
void flesh_colours();
void sprite_run();
void fix_flashers();
} // End of namespace Lucerna
} // End of namespace Avalanche
#endif // LUCERNA2_H
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