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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* LUCERNA The screen, [keyboard] and mouse handler.*/
#ifndef LUCERNA2_H
#define LUCERNA2_H
#include "common/scummsys.h"
#include "common/file.h"
namespace Avalanche {
class AvalancheEngine;
class Lucerna {
public:
bool holdLeftMouse;
Lucerna(AvalancheEngine *vm);
void init();
void callverb(char n);
void draw_also_lines();
void mouse_init();
void mousepage(uint16 page_);
void load(byte n);
void exitroom(byte x);
void enterroom(byte x, byte ped);
void thinkabout(byte z, bool th); /* Hey!!! Get it and put it!!! */
void load_digits(); /* Load the scoring digits & rwlites */
void toolbar();
void showscore();
void points(byte num); /* Add on no. of points */
void mouseway(const Common::Point &cursorPos);
void inkey();
void posxy();
void fxtoggle();
void objectlist();
void checkclick();
void errorled();
void dusk();
void dawn();
void showrw();
void clock_lucerna();
void delavvy();
void gameover();
void minor_redraw();
void major_redraw();
uint16 bearing(byte whichped);
void flesh_colours();
void sprite_run();
void fix_flashers();
void load_also(Common::String n);
private:
AvalancheEngine *_vm;
struct rgbrec {
int16 red;
int16 green;
int16 blue;
};
struct palettetype {
int32 size;
rgbrec colors[256];
};
//Clock
static const int16 xm = 510;
static const int16 ym = 183;
Common::Point ah, am;
uint16 nh;
palettetype fxpal[4];
bool fxhidden;
Common::File f;
Common::String nextstring();
void scram1(Common::String &x);
void unscramble();
void zoomout(int16 x, int16 y);
void find_people(byte room);
void new_town();
void put_geida_at(byte whichped, byte &ped);
void topcheck();
void verte(Common::Point cursorPos);
int8 fades(int8 x);
void fadeout(byte n);
void fadein(byte n);
// clock_lucerna
void calchand(uint16 ang, uint16 length, Common::Point &a, byte c);
void hand(const Common::Point &a, byte c);
void refresh_hands();
void plothands();
void chime();
};
} // End of namespace Avalanche
#endif // LUCERNA2_H
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