aboutsummaryrefslogtreecommitdiff
path: root/engines/avalanche/magidraw.cpp
blob: 32f85108f29cf31735ec6e2d0cbca7e144a4ef19 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
 * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
 */

#include "graph.h"
/*#include "Crt.h"*/

namespace Avalanche {

const word nextcode = 17717;

integer gd, gm;
untyped_file magic; /* of word;*/
word next;
array<1, 16401, word> buffer;

int main(int argc, const char *argv[]) {
	pio_initialize(argc, argv);
	gd = 3;
	gm = 0;
	initgraph(gd, gm, "c:\\bp\\bgi");
	assign(magic, "v:magic2.avd");
	reset(magic, 1);
	blockread(magic, buffer, sizeof(buffer));
	close(magic);
	/* while not eof(magic) do*/
	for (gd = 1; gd <= 16401; gd ++) {
		/*  read(magic,next);
		if next<>nextcode then*/
		if (buffer[gd] != nextcode)
			mem[0xa000 * buffer[gd]] = 255;
		else
			delay(1);
	}
	/* close(magic);*/
	return EXIT_SUCCESS;
}

} // End of namespace Avalanche.