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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#include "graph.h"
/*#include "Crt.h"*/
namespace Avalanche {
const word nextcode = 17717;
integer gd, gm;
untyped_file magic; /* of word;*/
word next;
array<1, 16401, word> buffer;
int main(int argc, const char *argv[]) {
pio_initialize(argc, argv);
gd = 3;
gm = 0;
initgraph(gd, gm, "c:\\bp\\bgi");
assign(magic, "v:magic2.avd");
reset(magic, 1);
blockread(magic, buffer, sizeof(buffer));
close(magic);
/* while not eof(magic) do*/
for (gd = 1; gd <= 16401; gd ++) {
/* read(magic,next);
if next<>nextcode then*/
if (buffer[gd] != nextcode)
mem[0xa000 * buffer[gd]] = 255;
else
delay(1);
}
/* close(magic);*/
return EXIT_SUCCESS;
}
} // End of namespace Avalanche.
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