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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
 * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
 */

#include "graph.h"
/*#include "Crt.h"*/

namespace Avalanche {

const word nextcode = 17717;

integer gd,gm;
untyped_file magic; /* of word;*/
word next;
array<1,16401,word> buffer;

int main(int argc, const char* argv[])
{pio_initialize(argc, argv);
;
 gd=3; gm=0; initgraph(gd,gm,"c:\\bp\\bgi");
 assign(magic,"v:magic2.avd"); reset(magic,1);
 blockread(magic,buffer,sizeof(buffer));
 close(magic);
/* while not eof(magic) do*/
 for( gd=1; gd <= 16401; gd ++)
 {;
/*  read(magic,next);
  if next<>nextcode then*/
  if (buffer[gd]!=nextcode) 
   mem[0xa000*buffer[gd]]=255;
  else
   delay(1);
 }
/* close(magic);*/
return EXIT_SUCCESS;
}

} // End of namespace Avalanche.