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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
namespace Avalanche {
struct sezheader {
array<1, 2, char> initials; /* should be "TT" */
word gamecode;
word revision; /* as 3- or 4-digit code (eg v1.00 = 100) */
longint chains; /* number of scroll chains */
longint size; /* total size of all scroll chains */
};
const string crlf = string('\15') + '\12';
const string tabs = string('\11') + '\11' + '\11' + '\11' + '\11' + '\11' + '\11';
const char eof_ = '\32';
untyped_file sez;
sezheader header;
string x;
char check;
int main(int argc, const char *argv[]) {
pio_initialize(argc, argv);
fillchar(x, sizeof(x), '\261');
x = string("This is a Sez file for an Avvy game, and its contents are subject") + crlf +
"to copyright. Have fun with the game!" + crlf + crlf + tabs + "tt" + crlf + crlf +
"[Lord Avalot D'Argent]" + crlf + crlf + eof_ +
crlf + crlf + "Thomas was here!";
{
header.initials = "TT";
header.gamecode = 2; /* code for Avalot */
header.revision = 100; /* version 1.00 */
header.chains = 0; /* no chains */
header.size = 0; /* empty! */
}
check = '\261';
assign(sez, "avalot.sez");
rewrite(sez, 1);
blockwrite(sez, x[1], 255);
blockwrite(sez, header, sizeof(header));
blockwrite(sez, check, 1);
x = string('\0') + '\0' + '\0' + "Thomas was here, too!" + crlf + crlf + "Good luck...";
blockwrite(sez, x[1], 39); /* footer */
close(sez);
return EXIT_SUCCESS;
}
} // End of namespace Avalanche.
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