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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* Original name: DROPDOWN A customized version of Oopmenu (qv). */
#ifndef AVALANCHE_MENU_H
#define AVALANCHE_MENU_H
#include "common/str.h"
namespace Avalanche {
class AvalancheEngine;
class Menu;
typedef void (Menu::*MenuFunc)();
static const Color kMenuBackgroundColor = kColorLightgray;
static const Color kMenuBorderColor = kColorBlack;
class HeadType {
public:
Common::String _title;
char _trigger, _altTrigger;
byte _position;
int16 _xpos, _xright;
MenuFunc _setupFunc, _chooseFunc;
void init(char trig, char alTtrig, Common::String title, byte pos, MenuFunc setupFunc, MenuFunc chooseFunc, Menu *menu);
void draw();
void highlight();
bool parseAltTrigger(char key);
private:
Menu *_menu;
};
struct OptionType {
Common::String _title;
byte _trigger;
Common::String _shortcut;
bool _valid;
};
class MenuItem {
public:
OptionType _options[12];
uint16 _width, _left;
bool _firstlix;
int16 _flx1, _flx2, _fly;
bool _activeNow; // Is there an active option now?
byte _activeNum; // And if so, which is it?
byte _choiceNum; // Your choice?
void init(Menu *menu);
void reset();
void setupOption(Common::String title, char trigger, Common::String shortcut, bool valid);
void display();
void wipe();
void lightUp(Common::Point cursorPos);
void select(byte which);
private:
byte _oldY; // used by lightUp
byte _optionNum;
byte _highlightNum;
Menu *_menu;
void displayOption(byte y, bool highlit);
void moveHighlight(int8 inc);
// CHECKME: Useless function?
void parseKey(char c);
};
class MenuBar {
public:
HeadType _menuItems[8];
byte _menuNum;
MenuBar();
void init(Menu *menu);
void createMenuItem(char trig, Common::String title, char altTrig, MenuFunc setupFunc, MenuFunc chooseFunc);
void draw();
void chooseMenuItem(int16 x);
private:
Menu *_menu;
void setupMenuItem(byte which);
// CHECKME: Useless function
void parseAltTrigger(char c);
};
class Menu {
public:
friend class HeadType;
friend class MenuItem;
friend class MenuBar;
MenuItem _activeMenuItem;
MenuBar _menuBar;
Menu(AvalancheEngine *vm);
void update();
void setup(); // Standard menu bar.
bool isActive();
void init();
void resetVariables();
private:
static const byte kIndent = 5;
static const byte kSpacing = 10;
// Checkme: Useless constants?
// static const Color kMenuFontColor = kColorBlack;
// static const Color kHighlightBackgroundColor = kColorBlack;
// static const Color kHighlightFontColor = kColorWhite;
// static const Color kDisabledColor = kColorDarkgray;
Common::String people;
Common::String _verbStr; // what you can do with your object. :-)
bool _menuActive; // Kludge so we don't have to keep referring to the menu.
People _lastPerson; // Last person to have been selected using the People menu.
AvalancheEngine *_vm;
Common::String selectGender(byte x); // Returns "im" for boys, and "er" for girls.
void findWhatYouCanDoWithIt();
void drawMenuText(int16 x, int16 y, char trigger, Common::String text, bool valid, bool highlighted);
void bleep();
char getThingChar(byte which);
byte getNameChar(People whose);
Common::String getThing(byte which);
void setupMenuGame();
void setupMenuFile();
void setupMenuAction();
void setupMenuPeople();
void setupMenuObjects();
void setupMenuWith();
void runMenuGame();
void runMenuFile();
void runMenuAction();
void runMenuObjects();
void runMenuPeople();
void runMenuWith();
// CHECKME: Useless function?
void parseKey(char r, char re);
};
} // End of namespace Avalanche.
#endif // AVALANCHE_MENU_H
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