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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
 * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
 */

#ifndef __oopmenu_h__
#define __oopmenu_h__

namespace Avalanche {

typedef void(*proc)();

class headtype {
public:
	varying_string<8> title;
	char trigger, alttrigger;
	byte position;
	integer xpos, xright;
	proc do_setup, do_choose;

	headtype *init
	(char trig, char alttrig, string name, byte p, proc dw, proc dc);
	void display();
	void highlight();
	boolean extdparse(char c);
};

struct optiontype {
	string title;
	char trigger;
	varying_string<9> shortcut;
	boolean valid;
};

class onemenu {
public:
	array<1, 12, optiontype> oo;
	byte number;
	integer width, left;
	boolean firstlix;
	integer flx1, flx2, fly;
	byte oldy; /* used by Lightup */
	boolean menunow; /* Is there a menu now? */
	byte menunum; /* And if so, which is it? */
	byte choicenum; /* Your choice? */
	byte highlightnum;

	void start_afresh();
	void opt(string n, char tr, string key, boolean val);
	void display();
	void wipe();
	void lightup();
	void displayopt(byte y, byte b, byte f, byte d);
	void movehighlight(shortint add);
	void select(byte n);
	void keystroke(char c);
	onemenu *init();
};

class menuset {
public:
	array<1, 8, headtype> ddms;
	byte howmany;

	menuset *init();
	void create(char t, string n, char alttrig, proc dw, proc dc);
	void update();
	void extd(char c);
	void getmenu(integer x);
};



#ifdef __oopmenu_implementation__
#undef EXTERN
#define EXTERN
#endif

EXTERN onemenu o;
EXTERN menuset m;
EXTERN string kbuffer;
#undef EXTERN
#define EXTERN extern


void parsekey(char r, char re);

} // End of namespace Avalanche.

#endif