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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#ifndef __oopmenu_h__
#define __oopmenu_h__
namespace Avalanche {
typedef void(*proc)();
class headtype {
public:
varying_string<8> title;
char trigger, alttrigger;
byte position;
integer xpos, xright;
proc do_setup, do_choose;
headtype *init
(char trig, char alttrig, string name, byte p, proc dw, proc dc);
void display();
void highlight();
boolean extdparse(char c);
};
struct optiontype {
string title;
char trigger;
varying_string<9> shortcut;
boolean valid;
};
class onemenu {
public:
array<1, 12, optiontype> oo;
byte number;
integer width, left;
boolean firstlix;
integer flx1, flx2, fly;
byte oldy; /* used by Lightup */
boolean menunow; /* Is there a menu now? */
byte menunum; /* And if so, which is it? */
byte choicenum; /* Your choice? */
byte highlightnum;
void start_afresh();
void opt(string n, char tr, string key, boolean val);
void display();
void wipe();
void lightup();
void displayopt(byte y, byte b, byte f, byte d);
void movehighlight(shortint add);
void select(byte n);
void keystroke(char c);
onemenu *init();
};
class menuset {
public:
array<1, 8, headtype> ddms;
byte howmany;
menuset *init();
void create(char t, string n, char alttrig, proc dw, proc dc);
void update();
void extd(char c);
void getmenu(integer x);
};
#ifdef __oopmenu_implementation__
#undef EXTERN
#define EXTERN
#endif
EXTERN onemenu o;
EXTERN menuset m;
EXTERN string kbuffer;
#undef EXTERN
#define EXTERN extern
void parsekey(char r, char re);
} // End of namespace Avalanche.
#endif
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