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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#include "avalanche/avalanche.h"
#include "avalanche/parser.h"
namespace Avalanche {
Parser::Parser(AvalancheEngine *vm) {
_vm = vm;
}
void Parser::handleInputText(const Common::Event &event) {
byte inChar = event.kbd.ascii;
if (_vm->_dropdown->ddm_o.menunow) {
_vm->_dropdown->parsekey(inChar, _vm->_enhanced->extd);
} else {
if (_inputText.size() < 76) {
if ((inChar == '"') || (inChar == '`')) {
if (_quote)
inChar = '`';
else
inChar = '"';
_quote = !_quote; // quote - unquote
}
_inputText.insertChar(inChar, _inputTextPos);
_inputTextPos++;
plotText();
} else
_vm->_gyro->blip();
}
}
void Parser::handleBackspace() {
if (! _vm->_dropdown->ddm_o.menunow) {
if (_inputTextPos > _leftMargin) {
_inputTextPos--;
if ((_inputText[_inputTextPos] == '"') || (_inputText[_inputTextPos] == '`'))
_quote = !_quote;
_inputText.deleteChar(_inputTextPos);
plotText();
} else
_vm->_gyro->blip();
}
}
void Parser::plotText() {
if (_vm->_gyro->mouse_near_text())
_vm->_gyro->super_off();
_vm->_basher->cursor_off();
_vm->_graphics->drawBar(24, 161, 640, 169, black); // Black out the line of the text.
// Draw the text. Similar to chalk(), but here we don't have to bother with the color of the characters.
for (byte i = 0; i < _vm->_parser->_inputText.size(); i++)
for (byte j = 0; j < 8; j++) {
byte pixel = _vm->_gyro->characters[_vm->_parser->_inputText[i]][j];
for (byte bit = 0; bit < 8; bit++) {
byte pixelBit = (pixel >> bit) & 1;
if (pixelBit != 0)
*_vm->_graphics->getPixel(24 + i * 8 + 7 - bit, 161 + j) = white;
}
}
_vm->_basher->cursor_on();
_vm->_gyro->super_on();
}
} // End of namespace Avalanche
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